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  1. #21
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by _Pigzig View Post
    thinking:

    if everything has been brought down, would 1000 needles now destroy everything? it was a great skill for a lot of levels already. now itll be even more effective. and when I first played 2.0 I got killed by the mob that uses it.
    Technically, yes. If mobs/everything has less HP, 1000 Needles will do greater proportional damage.
    (1)

  2. #22
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Floortank View Post
    Savage Gear unlocks before 6.1, think you got your patches confused.
    That's a typo, should have been obvious from the context I meant 6.0.1
    (0)

  3. #23
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,686
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Stat Squish and them trying to equalize physical and magical damage. So how effective everyone's DPS is remains kind of uncertain for now.

    All Physical attacks are seeing a decrease in potency, but they should in turn be getting better scaling with stats and weapon's Physical Damage.
    The stat squish alone is not what has caused the potencies to change. The big factor is the normalisation of the damage formula between physical damage and magical damage. Before EW, they used 2 different damage calculations, for whatever reason, now, they will use the same one.

    This is why you cannot comment on potencies at the moment. The core damage calculation has changed, so 100 potency for a physical job before Endwalker is not the same as 100 potency for a physical job after Endwalker.
    (1)

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