Quote Originally Posted by Aelin_Ashryver View Post
Snip
No raid in the game is going to be designed around the AST always getting the 5% from Astrodyne. There are some issues with this AST, but they are at least moving in the right direction. I know you won't agree with some of those decisions. One of which will be I believe Redraw will also eventually be pruned. Completely eliminating any ability to mitigate the RNG. I think it would be a really good idea to try and adopt a mindset where you see the DMG increase from Astrodyne as a bonus, and is based entirely on luck. Things are going to be difficult for the AST who views not getting the best result as a loss in DMG.

I am hoping that yourself and other ASTs can find some compromise if they adjust Astrodyne to give you at least a haste buff as consolation for not getting the best result. This still translates to an increase in damage. I believe the devs will eventually see that what they are trying to do with the seal system is basically the same as slots, and they will have to adjust the rewards like I pointed out in my last post.

As for DRK, we will need to see what happens with the stat squish. It should actually be easier to meet the Walking Dead removal requirement despite the nerf to ED. I got a lot of people mad at me when I said tank invuln skill should be made a role skill and function like Hallowed does now. ;p