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  1. #1
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,121
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Even if my actual damage loss is minimal, it still feels awful. And esp awful because I have no way to mitigate the bad luck, no sleeve draw and missing a seal in astrodyne feels worse than me missing my 3rd seal in divination currently, as at least I still get some damage buff with the 2 seals. Lord and Lady is just.. I am not going to PLAN any heals via lady so its just an extra heal to be there whether I need it or not (most likely not once things are on farm), due to lord also being on the same button I MUST push it on cd if I am trying to maximise my damage output regardless of the rng. And if they seriously are planning our mp management around using that skill I am baffled. I already have to use lucid and draw on cd to keep up with my mana usage at low piety. Like the above said, just put the mp regen on the button push and not on a seal at the very least.

    And you can throw out that on average I will do x or y, but it doesn't change how it feels. I regularly during our e12s farm would get several of the wrong seals in a row and have to use 2 seal divination or delay and miss trick timing which I wont do. That's with 3 charges on redraw and every now and again I can use sleeve draw to prevent this. Now I get no saving grace, I will have runs that are cursed luck and they will feel awful and make the job overall less fun to play ESP prog where things are already hard as it is nevermind RNG screwing you.

    I am already gna be healing a DRK as an AST with a now nerfed ED rip all my healing into that BLACK HOLE of a freakin invuln. Why SE.. why you keep that stupid invuln as it is.
    (0)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Snip
    No raid in the game is going to be designed around the AST always getting the 5% from Astrodyne. There are some issues with this AST, but they are at least moving in the right direction. I know you won't agree with some of those decisions. One of which will be I believe Redraw will also eventually be pruned. Completely eliminating any ability to mitigate the RNG. I think it would be a really good idea to try and adopt a mindset where you see the DMG increase from Astrodyne as a bonus, and is based entirely on luck. Things are going to be difficult for the AST who views not getting the best result as a loss in DMG.

    I am hoping that yourself and other ASTs can find some compromise if they adjust Astrodyne to give you at least a haste buff as consolation for not getting the best result. This still translates to an increase in damage. I believe the devs will eventually see that what they are trying to do with the seal system is basically the same as slots, and they will have to adjust the rewards like I pointed out in my last post.

    As for DRK, we will need to see what happens with the stat squish. It should actually be easier to meet the Walking Dead removal requirement despite the nerf to ED. I got a lot of people mad at me when I said tank invuln skill should be made a role skill and function like Hallowed does now. ;p
    (1)