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  1. #1
    Player
    Miralyth's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Miralyth Loxaerion
    World
    Coeurl
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mikey_R View Post
    The thing is, you cannot use 'fun' as an objective standard as it varies from player to player.
    Fun is a massive, and perhaps the most difficult, part of job design. Agreed, it definitely is not objective. No, missing a positional through no fault of my own is not the main thing that makes me find positionals not fun, but it is the main thing that annoys me about them. I otherwise am simply not interested in them - I did explain this. You said you skimmed, though, so I understand if this was lost as you read.

    I appreciate you replying about cast bars vs. positionals and iterating again on the subject, but I already went into the detail of why they feel different (which I think you somewhat agree with). I already agreed that they have comparable merit on interruption/difficulty alone in previous posts, but their gameplay feel is decidedly different and that's the only bit that would be relevant to my feelings on positionals. I'm also aware of fight knowledge and iterating minor improvements on a fight as you get to know it, though I thank you for trying to inform me.

    Quote Originally Posted by Mikey_R View Post
    I also continue on from the discussion about comparing positionals to cast bars and how, while they are different mechanics, fundamentally, they are all about uptime on a boss in a given scenario which is quite restrictive. It is this problem solving that makes positionals subjectively fun for those that do find them fun.
    The only thing I "disagree" with here is the fun factor of positionals. I don't find this process fun, and as I've said before, it's not about the challenge or anything - I just don't. Conversely, I do find cast bars fun in these situations.

    (the remainder of my post is not aimed at you in particular)
    My post was subjective and there was never any changing that. Some people replied to me, I can only assume because they don't like that my opinion differs, and tried to make what I said about something it wasn't (difficulty). Examples were used that were decidedly not about liking or not liking a mechanic, and I pointed out why the example isn't about liking or not liking a mechanic and therefore doesn't apply to me. If they had made those arguments standalone and not utilized my posts to do so, I never would have had a reason to reply.

    The entire point of me sharing that positionals are not fun for me in this thread is not to be contentious. When a mechanic change is being protested on the official forum, I think it's important for all preferences to be heard. Mine is just "hey, I like this change, it's fun for me." I love monk thematically, that does not mean I have to love positionals.

    If the developers see that people don't find something fun, they could perhaps try to replace it with something else in the future. That something else, too, could posit challenge.

    Edit: changed some stuff for clarity.
    (1)
    Last edited by Miralyth; 12-17-2021 at 06:54 AM.

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Miralyth View Post
    The entire point of me sharing that positionals are not fun for me in this thread is not to be contentious. When a mechanic change is being protested on the official forum, I think it's important for all preferences to be heard. Mine is just "hey, I like this change, it's fun for me." I love monk thematically, that does not mean I have to love positionals.

    If the developers see that people don't find something fun, they could perhaps try to replace it with something else in the future. That something else, too, could posit challenge.
    I think alot of the problem is the one or two people that essentially celebrate about the removal of positionals and shove it in our faces, disregarding our feeling on the matter, although, I do believe you are aware of this and hopefully this doesn't sour your mood, however;

    In regards to the second comment, just because some people do not find something fun, does not mean you should take it away from those that do. There are a great many people who do not share the opinion that positionals are bad, or not fun. Since such players exist that do find them fun to do, should there not be an option to do so? Everything that made people like Monk from the start has been taken away with nothing to replace that. I always go back to Dancer. I personally do not find it fun, I also realise I am (most likely) in the minority on that stance. However, should I start campaigning to change Dancer to something that should suit my needs? Of course not, that would be silly, so why has it affected Monk. In the case for Dancer, I do enjoy playing Machinist in the Ranged Physical Role, so, if I want to fill that spot, that is what I will play. In the case of Monk, there are plenty of melee jobs, 4 in fact, that do not have as many positionals as old Monk had, so they have plenty to pick from.

    People got annoyed at bad tanks spinning bosses, I said, challenge accepted. I have said this in the past, but one of my early memories on Monk was doing Titan Hard, back when he was actually hard, on Monk, hitting most positionals (think 99%) and avoiding all dodgeable AoEs. It is this challenge, this satisfaction of knowing you done a good job that feels so good, unfortunately, people just cried and moaned about it and now that fun and satisfaction can no longer be achieved. It is not about everything fitting everyone, it is about something fitting someone. Noone needs to enjoy playing everything, but they need something they do enjoy.
    (13)

  3. #3
    Player
    Miralyth's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Miralyth Loxaerion
    World
    Coeurl
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mikey_R View Post
    I think alot of the problem is the one or two people that essentially celebrate about the removal of positionals and shove it in our faces, disregarding our feeling on the matter

    (I had to snip the rest due to post length)
    You're not souring my mood at all, you're polite and considerate; don't worry about it! As for the rest of what you've shared, I make no attempt to "shove it anyone's face," though there definitely have been some really rude people in this thread who seem to share in not liking positionals, and I don't approve of how they've treated others. I feel for anyone who has lost something they like. That's never fun, and I don't mean to celebrate your loss with my gain.

    As for the majority vs. minority on this specific topic, that's a tough one. People are far more apt to share their opinion when they're frustrated vs. content. It follows that this thread would mostly have posters who are upset.

    Regarding things being taken away, the opposite argument could be made that they have soured the flavor of everything else some original players have enjoyed since the start. My favorite element of monk (since ARR, although I did not play during HW) has always been GCD speed and the fluidity of stances vs. rigid combos. If they took that away, I'd be upset, too. I've never enjoyed positionals, and would welcome something else in their stead.

    With that said, I definitely understand your frustration with the job being slowly transformed away from everything you liked about it. I've had this happen to me in other games, and it sucks. Despite that happening to me, if it lead to many more people liking the job, I can understand why it was done and I felt no need to blame the people who wound up enjoying the job from there on out. I get what you're saying about it being better to serve the needs of the few in love vs. the many with passing interest, but it's a little too stringent of an ethos for me. For all we know, the changes could make eventually make it so there are more who love the job than there were before.

    I could go on about this, but I think I've already spent too much time on the forum when all I set out to do as add my preference on positionals to the pile that may or may not be read by developers. Looping back to you souring my mood or not, I've really enjoyed conversing with you, disagreement and all. I really need to stop posting as it is a bit too much of a distraction for me, and leaving on the note of having conversed with you is a pleasant enough end for me. Unlikely as it is, I hope that some day monk can be something we all love. I wish you the best!
    (3)

  4. #4
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Miralyth View Post
    As for the majority vs. minority on this specific topic, that's a tough one. People are far more apt to share their opinion when they're frustrated vs. content. It follows that this thread would mostly have posters who are upset.
    The amount of ppl who showed up like "Get ride of positionals." wasn´t that big. There have been way more ppl like "they need to stay", because we enjoy playing them. If soooo many ppl would´ve been frustrated by positionals, where are they all?! The most guys may have been like "Ok, nothing for me.", but never felt frustrated or the need of changing a class. They found something to enjoy and played it.
    Only a handful of ppl showed up like "I like aesthetics, i like a punching class, but i don´t like positionals". Given to some research those players don´t even play savage at all and just jump from one class to another. Instead if ignoring positionals, those who got nerfed and nerfed again and are not needed in casual content, they wanted to get ride of them for NO SERIOUS reason.

    SE kicked every serious MNK - main in the nuts with their decision-making. They cater ppl who don´t give af or even say "Yeah i´m gonna enjoy this, but will not main it!" or "I´ll go play WAR, SMN, SGE first even new MNK is dope!"
    It doesn´t make sense and even given to ff.logs, MNK imo shares the least played class together with NIN. Of course a lot of RPR are around atm, but it won´t change for sure.

    Those who want MNK to be that positional heavy class are a clear majority for me. It´s a minor voice "get ride of them". Everyone else doesn´t care much and can´t be counted anyway.

    Quote Originally Posted by Miralyth View Post
    with the job being slowly transformed away from everything you liked about it.
    The bad thing about it is, that it doesn´t happened "slowly". It actually happened from yesterday to tomorrow. No communication at all about this and MNK in his recent form was only about positionals since GL was gone. So far everyone even expected just a replace for GL, not that SE takes 80-85% of all positionals away. Before it was even like a 10-15% damage loss if you ignore positionals pretty much. Now you´re going to ignore SP at best?! 60 potency only used out of the burstphase. I´m up for everything which counts a bit more damage, but since it´s no fun anymore, who gives af about that bit of potency?!
    (6)
    Last edited by ssunny2008; 12-17-2021 at 08:29 AM.

  5. #5
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mikey_R View Post
    It is this challenge, this satisfaction of knowing you done a good job that feels so good, unfortunately, people just cried and moaned about it and now that fun and satisfaction can no longer be achieved. It is not about everything fitting everyone, it is about something fitting someone. Noone needs to enjoy playing everything, but they need something they do enjoy.
    This is personally the biggest problem I have with this game in general. The balancing seems to be based around trying to make everything super accessible and fun to "everybody" and relatively close in strength for all kinds of content, rather than having niches that cater to different types of players who want different things. Just look at where healing and tanking have ended up, and the state of queues because of it.

    I really like having a slightly difficult job that I can improve at each time I play it, especially as somebody who mostly plays to hang out and chill. It gives me something engaging to do while I do that. I don't find hard content with simple jobs engaging, and I don't generally have a schedule that lets me do savage/ex stuff even if I wanted to commit that much time straight with no interruptions to it. But something like Bozja where some of the CEs are pretty challenging on a job that requires a lot of attention and skill is just right for me. The massive divide between braindead ultracasual play and "in a discord call with a bunch of sweaty nerds for 3 hours straight progging" with very little in between is really what keeps me from staying subbed all the time. We've got two extremes and next to no middle ground.
    (4)

  6. #6
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Mikey_R View Post
    However, with new Monk, it has all been ripped away and now, Melee do not have their 'Black Mage' equivalent.
    You hit the nail on the head, here. I used to play BLM and then I realized that MNK basically felt like BLM but faster, punchy and with better glam options.
    (6)

  7. #7
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    I honestly still don't understand how two expansions in a row monk gets gutted while the other melees have stuff added to their gameplay. Seems we're the main ones that get shafted and torn apart just for the sake of "accessibility."
    (5)

  8. #8
    Player
    ArchangelSavior's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    286
    Character
    Xavier Savior
    World
    Leviathan
    Main Class
    Monk Lv 90
    I want it back Buff 10% crit from brotherhood >
    (0)

  9. #9
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    Honestly one of the main reasons I dropped monk was because of positionals removal. This new kit is making it so that after your opener you have a major downtime and you're just doing your 1-2-3 combos until you have brotherhood and pb stacks again, and the downtime itself is boring enough, but without positionals it becomes dire.

    I think they probably removed positionals for newer players so they won't feel overwhelmed with the existing kit and a seemingly hard-to-keep-track-of masterful blitz in the opener, but yeah, monk is not fun anymore.
    (7)

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