Quote Originally Posted by Miralyth View Post
The entire point of me sharing that positionals are not fun for me in this thread is not to be contentious. When a mechanic change is being protested on the official forum, I think it's important for all preferences to be heard. Mine is just "hey, I like this change, it's fun for me." I love monk thematically, that does not mean I have to love positionals.

If the developers see that people don't find something fun, they could perhaps try to replace it with something else in the future. That something else, too, could posit challenge.
I think alot of the problem is the one or two people that essentially celebrate about the removal of positionals and shove it in our faces, disregarding our feeling on the matter, although, I do believe you are aware of this and hopefully this doesn't sour your mood, however;

In regards to the second comment, just because some people do not find something fun, does not mean you should take it away from those that do. There are a great many people who do not share the opinion that positionals are bad, or not fun. Since such players exist that do find them fun to do, should there not be an option to do so? Everything that made people like Monk from the start has been taken away with nothing to replace that. I always go back to Dancer. I personally do not find it fun, I also realise I am (most likely) in the minority on that stance. However, should I start campaigning to change Dancer to something that should suit my needs? Of course not, that would be silly, so why has it affected Monk. In the case for Dancer, I do enjoy playing Machinist in the Ranged Physical Role, so, if I want to fill that spot, that is what I will play. In the case of Monk, there are plenty of melee jobs, 4 in fact, that do not have as many positionals as old Monk had, so they have plenty to pick from.

People got annoyed at bad tanks spinning bosses, I said, challenge accepted. I have said this in the past, but one of my early memories on Monk was doing Titan Hard, back when he was actually hard, on Monk, hitting most positionals (think 99%) and avoiding all dodgeable AoEs. It is this challenge, this satisfaction of knowing you done a good job that feels so good, unfortunately, people just cried and moaned about it and now that fun and satisfaction can no longer be achieved. It is not about everything fitting everyone, it is about something fitting someone. Noone needs to enjoy playing everything, but they need something they do enjoy.