Quote Originally Posted by Kolsykol View Post
Why does DRG feel more fast paced than MNK lel?
A more oGCD-crowded opener and ~60s threshold. Outside of that, it's noticeably slower. That's not to say MNK is quick, just that DRG's far from it either. (My other char is a Maiming main -- DRG, then RPR.)

Quote Originally Posted by Adonan View Post
You know what, you guys go ahead and enjoy the new monk. I was like many of the people in this thread for a while, albeit less belligerent. I still am to an extent, as I probably won't be playing the monk again any time soon. Then I saw the thread for the Summoners changes. It was eye opening to see the similarities between this thread and the Summoner thread. So many people dislike the rework to Summoner, whereas I love the rework. It feels like I'm playing a Summoner of the previous FF games now more than ever. I was wrong to think any less of any of you, and I apologize. You guys enjoy the Monk, and I'll be over here enjoying the Summoner. Both classes lost fans but gained new ones, although I was a fan of Summoner since SB.
Tbf, getting people's opinions on things will also always be complicated by how much stake they put on a job's (or its core's) potential vs. its present execution. For instance, I think MNK has about C-tier gameplay, but is only a few tiny changes from being A-tier and a couple more from S-tier. That makes it hard to shit on the job, but I can still be a bit dissatisfied with (and all the while defend its new core mechanics). I suspect it'd be the same for SMN and its phases if I played them in depth, as I think we should have more control over their cycles and timing and there should be more to do in each, but there being elemental phases --in itself-- is very much to my liking and perhaps even preferable to DoT-centric gameplay (so long as the former complexity is eventually made up for).