Quote Originally Posted by Miralyth View Post
The base premise of my argument (a few posts back) is that I don't enjoy positionals, and their volatility is "one of the reasons."

Positionals have long since become near-automatic for me.
That's fair, but I have to question your premise anyway. Anything can become automatic to a skilled player, or at least a player who has put in a lot of time on a given job. That's a big reason why there ARE so many jobs in the game, to help keep things fresh.

Eventually, blitzes will become "automatic" to you, or "near-automatic". Given that you're a level 90 monk, I suspect they already are. What then? Should we remove blitzes and instead replace them with, I dunno, castbars? Just to "mix things up" a little bit?

Quote Originally Posted by Atamis View Post
I feel like positions shouldn't really be a thing so much as combos opening up depending on position should be.
I guarantee that combos that are this reliant on position would get the Navnavs of the world extremely angry about a job they aren't even playing yet this expansion while they run through as a tank, assuming the log in queues allow them to even play to begin with. People already were complaining about Dragoon offering ONE button that opens up for landing a positional. If you think basing the entirety of monk around something like this wouldn't result in even more outrage from people who hop into threads saying "so i tried monk after getting (some other job) to cap and didn't like it so i stopped playing it", you're honestly fooling yourself.

People who simply don't want to be asked to do things that require movement aren't going to accept a job that "unlocks" something for landing a positional. They still wouldn't play the job. And ironically, SE has made an effort with every expansion since HW on to de-emphasize their importance, to simplify the job to make it more "accessible" even as its presence in endgame raids cratered. Pain points like TP were removed across the board. They held back on GL4 because they legitimately believed players couldn't handle that speed. They killed the tornado kick rotation in SB because they didn't like what players managed to put together with the flawed kit.