Quote Originally Posted by IruruCece View Post
Some Black Mages also complain about fights that force them to move (and healers complain that some black mages try to sit through damage and stress their resources more as a result). Should we then also remove 3/4th of all castbars from jobs that have them? Some Black Mages also complain about astral/umbral timers because they don't want to feel "punished" for making mistakes. Should we just remove those too?

That's what this argument ultimately boils down to. Should we remove things that actually challenge players who are seeking to put out the most DPS possible? Because at the end of the day, a good Monk not only was able to land their positionals consistently, they could manage their resources to account for times when a boss/encounter was going to make landing them difficult. A good black mage learns the fights, learns where and when they can greed, to slidecast, when they absolutely need to move. Good players strive to follow "the plan", true, but more importantly they understand what to do when the game deliberately throws wrenches into that plan. That's part of the skill. That's what makes learning fights, learning a job as a whole, actually interesting.

I feel like people want to be able to reach the "maximum" their jobs are capable of without putting in the effort required to get there.
I can't agree with the premise of your argument toward me. Your base counter-example uses cast bars, which are not volatile in the same situations that positionals are and therefore have a different feel to them. If you wanted to compare me liking positionals or not to a mechanic that is exactly the same and ask me about it, that would be fine. The base premise of my argument (a few posts back) is that I don't enjoy positionals, and their volatility is "one of the reasons."

Positionals have long since become near-automatic for me. I of course occasionally miss them through no one's fault but my own, I think everyone does some times, and that isn't what bothers me. My desire to see positionals go has nothing to do with difficulty and everything to do with being uninterested in them. I understand that other people find them difficult and enjoy that aspect of them, and I think positional difficulty would be a comparable argument to have with other mechanics, but that is not at all what I'm expressing here.