Page 20 of 40 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 397
  1. #191
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    I don't understand why they made Flint Strike the skill that gets replaced...
    It was a new ability, instead it's Elixir Field that stays the same?
    Like instead of letting us use a new ability at 90 they just prioritized an old ogcd and turned it into a gcd instead lol?

    Edit: Also I hate the Disciplined Fists icon, it looks too similar to a lot of other stuff and just blends together it's way harder to see than the old Twin Snakes.
    I dunno why they changed this they did it on DRG and SAM too for the worse.

    On SAM I thought that the red was going to be the damage buff because that seemed logical, but nope it's blue = damage and red = speed???
    Given to the tooltips it´s elixier field which is getting replaced by the phoenix-skill on 86 and TK by phantom on 90. (Sry don´t know the englisch names yet.)
    Or do you mean something different?!
    (0)

  2. #192
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Given to the tooltips it´s elixier field which is getting replaced by the phoenix-skill on 86 and TK by phantom on 90. (Sry don´t know the englisch names yet.)
    Or do you mean something different?!
    It's the other way around.

    '' Flint Strike Mastery
    Lv. 86 Upgrades Flint Strike to Rising Phoenix. ''
    (1)

  3. #193
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Given to the tooltips it´s elixier field which is getting replaced by the phoenix-skill on 86 and TK by phantom on 90. (Sry don´t know the englisch names yet.)
    Or do you mean something different?!
    No, Flint Strike is getting replaced and Elixir Field is staying the same. The 3 main Blitzes at 90 will be Elixir Field, Rising Phoenix and Phantom Rush.
    (1)

  4. #194
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Mikey_R View Post
    No, Flint Strike is getting replaced and Elixir Field is staying the same. The 3 main Blitzes at 90 will be Elixir Field, Rising Phoenix and Phantom Rush.
    Alright i see... there is a tooltip issue in german then. Rising pheonix tells me to open a Lunar Nadi instead of the Solar one. In english it seems all correct.
    (0)
    Last edited by ssunny2008; 12-04-2021 at 08:48 PM.

  5. #195
    Player
    Cizal's Avatar
    Join Date
    Jul 2015
    Posts
    2
    Character
    Cizal Cross
    World
    Hyperion
    Main Class
    Miner Lv 80
    I've played monk since arr and this is by far the worst the job has ever felt to play. Blitzes aren't interesting as they're currently designed, and especially not enough to warrant dumping every positional and every ogcd besides chakra based ones supposedly in service of them. Hoping for a miracle accident like in 4.3 again that makes everything work but more likely i'm just gonna end up switching jobs entirely cuz what's the point of playing a job that's basically just mashing together sam and nin's major mechanics in a worse way when i could play either of them instead?
    (11)

  6. #196
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Cizal View Post
    I've played monk since arr and this is by far the worst the job has ever felt to play. Blitzes aren't interesting as they're currently designed, and especially not enough to warrant dumping every positional and every ogcd besides chakra based ones supposedly in service of them. Hoping for a miracle accident like in 4.3 again that makes everything work but more likely i'm just gonna end up switching jobs entirely cuz what's the point of playing a job that's basically just mashing together sam and nin's major mechanics in a worse way when i could play either of them instead?
    Honestly I'd rather take a significant CD reduction to Perfect Balance with some potency nerfs to make up for it.
    The Job just feels so empty, especially now that the lack of positionals have sunk in and are on my mind, before I instinctually kept moving but now that I am not and I am just moving back and forth to get ready for Snap Punch or Demolish it's so booooooooooooooooooooooooooooooooooooooooooooooooooooooooooring....
    (4)

  7. #197
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    Honestly I'd rather take a significant CD reduction to Perfect Balance with some potency nerfs to make up for it.
    The Job just feels so empty, especially now that the lack of positionals have sunk in and are on my mind, before I instinctually kept moving but now that I am not and I am just moving back and forth to get ready for Snap Punch or Demolish it's so booooooooooooooooooooooooooooooooooooooooooooooooooooooooooring....
    They should retool anatman and six sided star. Turn them into proper OGCDs or something to fill the niches tornado kick and elixir field used to or something.
    (1)

  8. #198
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Dewslam View Post
    They should retool anatman and six sided star. Turn them into proper OGCDs or something to fill the niches tornado kick and elixir field used to or something.
    SSS being made a ogcd and Anatman being made more useful would at least make it a tad more interesting.
    (0)

  9. #199
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    SSS being made a ogcd and Anatman being made more useful would at least make it a tad more interesting.
    Don´t give them any other ideas than giving us the positionals back pls. With the lack of oGCD´s it shouldn´t even be hard to play them combined with Blitz. I really don´t see any issue to deny them to us.
    (3)

  10. #200
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mikey_R View Post
    There is a fundamental difference between a job completely switching role and a job having something it has been known for removed almost entirely. However, in your example, you state that you were upset, rightfully so, however, what were other people's reaction? Did they all oppose it, were there some that looked forward to it. I have no knowledge of WoW except from 3rd hand accounts, so I cannot speak on that matter, however, if it was a vocal minority that opposed the change with the overwhelming majority not wanting it to be changed, then it is the same situation.

    However, it is also worth noting that whilst Monk has lost most of its positionals, they are incredibly devastating to lose. There is no reason why they cannot just split the potency and apread them out again. 20 potency for every positional hit. I would even go as far as saying, keep the auto crit on Bootshine as long as you are in Opo-opo and just have a potency increase for hitting the rear. You still get the guaranteed Chakra stack no matter what, but it also allows for the potential to min/max damage.

    We already know missed positionals don't matter except in higher skill content, so why not allow those of us who want to strive to be better be allowed to do it. It isn't going to change how the job plays, just a bit of missed potency here and there, which, in the grand scheme of things, is nothing.
    I sympathise, but it is hardly THAT bad. When they come and change monk into a ranged physical class, then the outlandish outrage by some on here would be justified. But you literally lost some positionals, like just positionals... Problem is square were so lazy to make melee mechanics that actually required thinking they just threw in positionals, you guys fell for that misdirection, and now you are salty because things are actually moving on the right track.

    The whinning over essentially a change for the better is mind boggling, especially as you can still do them if you wish, move left and move right. Positionals!
    (0)

Page 20 of 40 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast