Quote Originally Posted by Gemina View Post
but I strongly disliked not being able to see some of MNKs beautiful animations due to their oGCD usage whenever I was min/maxing.
Animation clipping is seen in every single physical job, this is not an issue unique to Monk. If you play other physical jobs, do you complain about clipping animations there as well?

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On a slight tangent, I wanted to see how often we actually hit a positional between PBs.

With PB being 40 seconds, that will equate to 20 GCDs. 4 of them are going towards Blitz, with 1 potentially being used every 1/3 Blitz.

That leaves 16 GCDs for the rest of the rotation, since positionals are every 3, this leaves ~5-6 positional GCDs every 40 seconds.

Take Dragoon, starting from True Thrust and going for 40 seconds, that is 16 GCDs, which is a full rotation + Chaos Thrust combo + one last Raiden Thrust. Count them, 8 GCDs, even if it happened to line up with Full Thrust first, it only drops to 7 GCDs.

So, at best, Monk is looking at 30% positional requirements in the 40 seconds and at worst, Dragoon is looking at 50%, however, Dragoon also has plenty of oGCDs to manage.

If we just double the amount of positionals, so back to 4/6, it goes to 10-12 GCDs. At best this puts it over 60%. If everything still had a positional, it would be 95% positional uptime, dropping from 100% just because of the Blitz.

Hopefully that can put into perspective just how much the lack of positionals has affected Monk, especially for players, like myself, who was originally drawn to the job BECAUSE of the high amount of positionals.