Quote Originally Posted by Andy_T93 View Post
Yeah and like it or not the people who you (quite condescendingly) describe make up the vast majority of the player base and paying subs, if you were a game dev would you make changes to keep the top 10% of hardcore players happy or the other 90% casuals as you call them. Ever thing maybe you are the problem and this isn't the game for you
Based on this game?

They do both. They created ultimate raids to keep the top 10% of players happy (based off what percentage of players have actually cleared them) AND they add in content for casual players. It's not a zero sum game, they can do both. They can have complex and busy jobs to appeal to players who enjoy that AND they can have simpler jobs to satisfy those players. And have already shown they can reward players with a higher damage ceiling for playing a complex job well. The problem comes when they remove what some players enjoy so that there's nothing for them.

Not every job is ever going to appeal to every player, nor should they. The variety of jobs and being able to play them all on the same character is exactly why they should have jobs made to appeal to all sorts of players. Even if one job (or race or piece of content) only appeals to 10% of players, that's not a reason to remove it or change it so entirely as to no longer appeal to its audience only to hook the audience you already have.