Quote Originally Posted by Sqwall View Post
4.0 MNK literally hit it's mid-life crisis during this time. It became....a mess....
Riddles
Stances
Chackra
Greased Lightning
Meditation
Forms
Positionals
Tackle Mastery
Tornado Kick being useless until late stormblood
Perfect balance changed 2 times in the same expasion
Riddle of earth being changed 2 times in the same expansion
Tackle mastery changed in the expansion it was released in.
Twin Snakes timer changed


Of this list of things that you didn't like.... very little of them changed the job dramatically from Heavensward. Stances, chakras, greased lightning, forms, positionals, tornado kick being useless... all this was a carry over from Heavesnward and ARR

So the only things you had issue with were either already updated or removed. Riddles, riddle of earth I'll give you was bad. It encouranged monks to stand in avoidable damage in order to extend the greased lighting timer. Riddle of fire, however, was basically a replacement for blood for blood without the damage increase penalty.

Tackle mastery was basically not even a thing. Fire Tackle was just an upgrade to the normal shoulder tackle, and later on Wind Tackle enabled a change to the job not intended by the developers, which is why they removed it.... because they wanted Tornado Kick to be perpetually useless (to address the other part of Tornado Kick being useless until then, it was useless in Heavensward too)

So you complain now that you had fun with monk in 2.0 and 3.0 but now the job is even more dumbed down than it ever was then? You didn't want the job to go back to where it was, you wanted it to be strictly worse. Monk is now a perpetual level 30 job.