Things have to evolve and change for the better. Compared to the other melees it appears monk had too many positionals. Considering the fact that you have to be on the move quite often in this game, it comes as no surprise that they changed things to make it easier.

Back in ARR combos would even break if you messed up your positionals. Doubtless some would argue in favor of such a broken system because "it was a sign of skill!" It's the tale as old as time. I view the concept of certain jobs having to be challenging as the default to be quite a selfish stance, given that there is already higher difficulty content based off the hardness of the fight as opposed to having to deal with general bad flow. Gameplay that deals with battling against poor controls or annoying job mechanics should not be forced onto people by the default.