Well, the game needs to appeal to a wider audience. Many of those - evidently - can't read or tell which direction they are facing.![]()
WHM | RDM | DNC
The game already appeals to the widest audience of any mmo ever. Homogenizing will just narrow that.
Positionals aren't really critical for most jobs except on the hardest content. They mostly give players a way of pushing themselves to excel for harder content while others can ignore them, or choose to practice them for their own self edification. Having jobs that have differing mechanics is how to appeal to a wider audience.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
They are not even critical on the hardest content. The number of clears I see in Savage content and Ultimates with mdps not caring about positionals makes such obviously clear.The game already appeals to the widest audience of any mmo ever. Homogenizing will just narrow that.
Positionals aren't really critical for most jobs except on the hardest content. They mostly give players a way of pushing themselves to excel for harder content while others can ignore them, or choose to practice them for their own self edification. Having jobs that have differing mechanics is how to appeal to a wider audience.
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