Thank all that is evil, they removed so many genderlocking that is amazing![]()
Thank all that is evil, they removed so many genderlocking that is amazing![]()
The change to Skytool stages now allowing NQ submissions is quite welcome. I had given up on the pickaxe after mining like 3000 ores haha
Things have to evolve and change for the better. Compared to the other melees it appears monk had too many positionals. Considering the fact that you have to be on the move quite often in this game, it comes as no surprise that they changed things to make it easier.
Back in ARR combos would even break if you messed up your positionals. Doubtless some would argue in favor of such a broken system because "it was a sign of skill!" It's the tale as old as time. I view the concept of certain jobs having to be challenging as the default to be quite a selfish stance, given that there is already higher difficulty content based off the hardness of the fight as opposed to having to deal with general bad flow. Gameplay that deals with battling against poor controls or annoying job mechanics should not be forced onto people by the default.
Hell yeah as a Monk main since ARR I'm looking forward to these changes. Though two skills still stand out to how underwhelming they are.
There is a difference between combos breaking and losing a bit of potency for missing positionals.Things have to evolve and change for the better. Compared to the other melees it appears monk had too many positionals. Considering the fact that you have to be on the move quite often in this game, it comes as no surprise that they changed things to make it easier.
Back in ARR combos would even break if you messed up your positionals. Doubtless some would argue in favor of such a broken system because "it was a sign of skill!" It's the tale as old as time. I view the concept of certain jobs having to be challenging as the default to be quite a selfish stance, given that there is already higher difficulty content based off the hardness of the fight as opposed to having to deal with general bad flow. Gameplay that deals with battling against poor controls or annoying job mechanics should not be forced onto people by the default.
The main appeal to many Monk fans, myself included, was the speed and the fact it had alot of positionals. I could have dealt with loosing the positionals on Twin Snakes and True Strike, or even, even the positionals for any other Form, but taking them away from multiple forms is just a kick in the teeth. Pair this with the fact Monk now has barely any oGCD actions, only 1 of them being an attack, it has the potential to make Monk feel very very boring between the big bursts. If we define the bursts as the Masterful Blitz stage, that is every 40 seconds, monk can fit 20 GCDs in that time. You aren't going to see more Forbidden Chakras than we currently do (might even be less due to stat scaling being different from 81+). So, with not alot to do, the only thing to keep a Monk's mind busy is the positionals.
This is the main concern and it always seems with every good thing that happens to monk, they always have to kick it back down in another area.
Which is silly that they skipped Holy 2 because Holyra exists in Crystal Chronicles.
Look on the bright side...at least you're not SCH. Still janky as hell with nothing actually fixed on the complaints about the kit feeling horrible to play.
Also can we get an F to DRK? It has been destroyed.
SCH is my secondary healer :cries:Which is silly that they skipped Holy 2 because Holyra exists in Crystal Chronicles.
Look on the bright side...at least you're not SCH. Still janky as hell with nothing actually fixed on the complaints about the kit feeling horrible to play.
Also can we get an F to DRK? It has been destroyed.
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