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  1. #11
    Player Jadedsins's Avatar
    Join Date
    Jul 2015
    Posts
    365
    Character
    Sofia Bishop
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by xxmiamorecadenza View Post
    It’s just a shame that the changes aren’t meant to appeal to people who actually play monk.

    Of course, this is just me griping about the one job I adore being mangled from my perspective.
    Ya, I agree. People who enjoy monk now..won't and should not be happy. Sadly though, they keep changing and changing monks to try and get more of a appeal to them. So now they at last touched the sore spot for many people.


    It is a lose/lose.
    (7)

  2. #12
    Player
    Vahenir's Avatar
    Join Date
    Oct 2021
    Posts
    7
    Character
    Denara Razorthorn
    World
    Zodiark
    Main Class
    Summoner Lv 90
    Im rather new to playing monk myself but im looking forward to the changes. Those positionals were a nightmare to use when running solo or with a tank that likes to try and make the bosses dizzy. This should make that a lot better.
    (3)
    If you are reading this you have finished reading my post and are now reading my signature.

  3. #13
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jadedsins View Post
    Ya, I agree. People who enjoy monk now..won't and should not be happy. Sadly though, they keep changing and changing monks to try and get more of a appeal to them. So now they at last touched the sore spot for many people.


    It is a lose/lose.
    Speak for yourself, I love Monk and am happy with these changes, for me the defining characteristic for Monk has always been its speed which it has retained, It never sat well with me the concept of punching someone in the back anyway seems sneaky, leave that for Ninja's
    (5)

  4. #14
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    The last 20 years haven't been good to Gumby.

    (7)

  5. #15
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by StouterTaru View Post
    The last 20 years haven't been good to Gumby.
    I knew it reminded me of something...
    (0)

  6. #16
    Player Jadedsins's Avatar
    Join Date
    Jul 2015
    Posts
    365
    Character
    Sofia Bishop
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Andy_T93 View Post
    Speak for yourself, I love Monk and am happy with these changes, for me the defining characteristic for Monk has always been its speed which it has retained, It never sat well with me the concept of punching someone in the back anyway seems sneaky, leave that for Ninja's

    You are right, I should have said some. Even though the few monk mains I talk with don't like the change. *shrugs*.
    (0)

  7. #17
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    905
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    i never used positionals anyways so this doesnt change how i play
    (0)

  8. #18
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    The tooltips say postionals is gone but at the bottom it says Bootshine crit is still rear and Leaden fist is flank so who knows which is correct.
    (0)

  9. #19
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,120
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Andy_T93 View Post
    Speak for yourself, I love Monk and am happy with these changes, for me the defining characteristic for Monk has always been its speed which it has retained, It never sat well with me the concept of punching someone in the back anyway seems sneaky, leave that for Ninja's
    Hitting things from the back is typical MMO/RPG mechanics for most melee. More damage from behind is just normal and makes sense across the board. Monk was different because it also depended on side attacks more to give it more of a martial arts feel.
    (5)
    Last edited by MsQi; 12-02-2021 at 10:35 PM.
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  10. #20
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by xxmiamorecadenza View Post
    Wow they ruined Monk.

    I played that job for positionals and we went from 6 to a measly 2.

    Legit the monk chat rooms I’m apart of have exploded with people being utterly peeved.
    Well, the game needs to appeal to a wider audience. Many of those - evidently - can't read or tell which direction they are facing.
    (6)
    WHM | RDM | DNC

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