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  1. #1
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,493
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    HP and damage, values used in battle calculations have been downscaled


    Please note, however, that these changes will have little to no effect on game balance.


    Epic Echo status effect increases player attributes in order to maintain a level of difficulty similar to that experienced before the introduction of downscaling. The strength of this effect varies by duty level.




    Does the second line not mean that they didn't balance content? That they are just throwing echo around instead of actually balancing content? And while the game isn't broken(hopefully), it is lazy design. Let's not do it right we will just throw an echo on anything that is broken.
    (2)

  2. #2
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Moonlite View Post
    HP and damage, values used in battle calculations have been downscaled


    Please note, however, that these changes will have little to no effect on game balance.


    Epic Echo status effect increases player attributes in order to maintain a level of difficulty similar to that experienced before the introduction of downscaling. The strength of this effect varies by duty level.




    Does the second line not mean that they didn't balance content? That they are just throwing echo around instead of actually balancing content? And while the game isn't broken(hopefully), it is lazy design. Let's not do it right we will just throw an echo on anything that is broken.
    No, you're missing a few keywords in the patch notes here. The 1st line refers to all content when its synced. Pre & Post stat scaling, all content should feel the same as it was balanced before.

    Epic Echo is referring exclusively to unsyncing content. Due to the fact our current scaling is exponential rather than closer to linear, each expansion's level cap is about 2-3x stronger than the previous one was. Meaning you're roughly ~15x stronger than you were at the end of ARR. This is why ARR & HW stuff is so trivially undersized, because you're so crazy strong comparatively.

    With the new scaling, gains will be closer to a more linear scale, meaning instead of being 15x stronger at 80 than you were at 50, you might be like, 3-4x stronger. this will have the unintended effect of making everything harder to undersize since you can't bulldoze through everything as you could before with insane stat lines. Epic Echo has been implemented to reverse this undesired effect when undersizing by emulating the strength you have currently pre-stat squish. Allowing them to keep their downscaling, while not butchering player's ability to undersize ARR/HW/SB content.
    (3)
    Last edited by Daeriion_Aeradiir; 12-02-2021 at 06:54 AM.

  3. #3
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,493
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    No, you're missing a few keywords in the patch notes here. The 1st line refers to all content when its synced. Pre & Post stat scaling, all content should feel the same as it was balanced before.

    Epic Echo is referring exclusively to unsyncing content. Due to the fact our current scaling is exponential rather than closer to linear, each expansion's level cap is about 2-3x stronger than the previous one was. Meaning you're roughly ~15x stronger than you were at the end of ARR. This is why ARR & HW stuff is so trivially undersized, because you're so crazy strong comparatively.

    With the new scaling, gains will be closer to a more linear scale, meaning instead of being 15x stronger at 80 than you were at 50, you might be like, 3-4x stronger. this will have the unintended effect of making everything harder to undersize since you can't bulldoze through everything as you could before with insane stat lines. Epic Echo has been implemented to reverse this undesired effect when undersizing by emulating the strength you have currently pre-stat squish. Allowing them to keep their downscaling, while not butchering player's ability to undersize ARR/HW/SB content.

    So the stat squish was/is a nerf. It says only certain duties will have the new echo. So if I was running some random content to help someone or for WT and it took 4 mins before. If they didn't deem it important enough to get the new echo it could take way longer. That is very disappointing. Since I was sure every time I saw them mention it they said it wouldn't be a nerf.
    (0)

  4. #4
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Moonlite View Post
    So the stat squish was/is a nerf. It says only certain duties will have the new echo. So if I was running some random content to help someone or for WT and it took 4 mins before. If they didn't deem it important enough to get the new echo it could take way longer. That is very disappointing. Since I was sure every time I saw them mention it they said it wouldn't be a nerf.
    No, you are misunderstanding.

    If a mob had 10,000 health before the stat squish, and you hit it for 5,000 before the stat squish, it would take you two hits to kill it.
    That same scenario, but after the stat squish, would be the mob has 1,000 health, and you hit it for 500.
    (1)