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  1. #13
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Moonlite View Post
    HP and damage, values used in battle calculations have been downscaled


    Please note, however, that these changes will have little to no effect on game balance.


    Epic Echo status effect increases player attributes in order to maintain a level of difficulty similar to that experienced before the introduction of downscaling. The strength of this effect varies by duty level.



    Does that not mean that they didn't balance content? That they are just throwing echo around instead of actually balancing content? And while the game isn't broken(hopefully), it is lazy design. Let's not do it right we will just throw an echo on anything that is broken.
    It means they put in twice the work to maintain the current level of balance in two situations, synced or unsynced.

    Everything is rebalanced for the stat-squish while level synced. There's no echo for your duty roulettes and current-level content. Enemy HP and damage will be lowered to match the lower Player damage and HP that we will have after the squish.

    But that would create a problem for unsynced content. For instance, we can currently one-shot ARR Extreme primals with Blue Mage. This is only possible because we have ~15 times more damage with Level 70 gear, than we would with synced level 50 stats. After the stat squish, that difference will be much lower, because that's the whole point of the stat squish: to keep high level stats/damage/HP from growing to insane numbers.

    But that means it would become harder at level 70-90 for people trying to solo old content unsynced. So SQEX is giving us an extra Echo when doing unsynced content at much higher levels, so that is equally difficult as it is right now.

    Basically, they redid the stats to be naturally balanced when SYNCED, and had to do an additional balance pass, adding the Epic Echo for UNSYNCED. There's no way to keep the current balance in both situations without an Echo buff.

    So no, it's not broken, and certainly not lazy, considering they put in extra effort to keep everything as close to the current difficulty as possible in all situations.
    Quote Originally Posted by Asuka-Hykiri View Post
    I agree, this seems like a really stupid idea and very counter intuitive.

    If it was a toggle switch within search... sure, I can see people wanting that.

    But having to switch through 20 jobs to see what you can queue for seems extremely asinine and will slow down PFs filling
    I'm not sure, but I hope this only applies to the Filter Search mode, where you can pick what class(es) you want to join as. So if you're not filtering, or you have all the classes selected (default), then it won't change anything.
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    Last edited by Leonerdo; 12-02-2021 at 06:56 AM.