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  1. #101
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Moonlite View Post
    HP and damage, values used in battle calculations have been downscaled


    Please note, however, that these changes will have little to no effect on game balance.


    Epic Echo status effect increases player attributes in order to maintain a level of difficulty similar to that experienced before the introduction of downscaling. The strength of this effect varies by duty level.




    Does the second line not mean that they didn't balance content? That they are just throwing echo around instead of actually balancing content? And while the game isn't broken(hopefully), it is lazy design. Let's not do it right we will just throw an echo on anything that is broken.
    No, you're missing a few keywords in the patch notes here. The 1st line refers to all content when its synced. Pre & Post stat scaling, all content should feel the same as it was balanced before.

    Epic Echo is referring exclusively to unsyncing content. Due to the fact our current scaling is exponential rather than closer to linear, each expansion's level cap is about 2-3x stronger than the previous one was. Meaning you're roughly ~15x stronger than you were at the end of ARR. This is why ARR & HW stuff is so trivially undersized, because you're so crazy strong comparatively.

    With the new scaling, gains will be closer to a more linear scale, meaning instead of being 15x stronger at 80 than you were at 50, you might be like, 3-4x stronger. this will have the unintended effect of making everything harder to undersize since you can't bulldoze through everything as you could before with insane stat lines. Epic Echo has been implemented to reverse this undesired effect when undersizing by emulating the strength you have currently pre-stat squish. Allowing them to keep their downscaling, while not butchering player's ability to undersize ARR/HW/SB content.
    (3)
    Last edited by Daeriion_Aeradiir; 12-02-2021 at 06:54 AM.

  2. #102
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    677
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Here you go.

    https://ffxiv.eorzeacollection.com/g...age-of-mysidia

    Now I think for Female FF character costume sets they would need to include the hairstyles as well and Tifa's hair as well as Garnet have waist long hair which the Devs seem hesitant on including. Especially since we still do not have Iceheart or Hilda's hairstyles either. Which I'd prefer majestic long hair even if it would end up looking like a cheap blanket.

    Not to mention Fran's long hair either.

    Moving on regardless of how many male/female sets there are many can agree that girls look better in them in more ways then males do. And this is primarily for a looooooong time all the new gear is some kind of dress, robe or overcoat instead of actual armor.

    Which the men and larger characters absolutely SHINE in armor.

    Unless it's Halone's Armor because on men that chest piece sticking out is the ugliest thing on the planet making the female version much better by a mile.
    Seems like a subjective opinion to me. As someone who plays male character the only issue I have with gear in this game is that pants for the most part are of the skinny jean variety and we need looser fitting one.
    (2)

  3. #103
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Moonlite View Post
    HP and damage, values used in battle calculations have been downscaled


    Please note, however, that these changes will have little to no effect on game balance.


    Epic Echo status effect increases player attributes in order to maintain a level of difficulty similar to that experienced before the introduction of downscaling. The strength of this effect varies by duty level.



    Does that not mean that they didn't balance content? That they are just throwing echo around instead of actually balancing content? And while the game isn't broken(hopefully), it is lazy design. Let's not do it right we will just throw an echo on anything that is broken.
    It means they put in twice the work to maintain the current level of balance in two situations, synced or unsynced.

    Everything is rebalanced for the stat-squish while level synced. There's no echo for your duty roulettes and current-level content. Enemy HP and damage will be lowered to match the lower Player damage and HP that we will have after the squish.

    But that would create a problem for unsynced content. For instance, we can currently one-shot ARR Extreme primals with Blue Mage. This is only possible because we have ~15 times more damage with Level 70 gear, than we would with synced level 50 stats. After the stat squish, that difference will be much lower, because that's the whole point of the stat squish: to keep high level stats/damage/HP from growing to insane numbers.

    But that means it would become harder at level 70-90 for people trying to solo old content unsynced. So SQEX is giving us an extra Echo when doing unsynced content at much higher levels, so that is equally difficult as it is right now.

    Basically, they redid the stats to be naturally balanced when SYNCED, and had to do an additional balance pass, adding the Epic Echo for UNSYNCED. There's no way to keep the current balance in both situations without an Echo buff.

    So no, it's not broken, and certainly not lazy, considering they put in extra effort to keep everything as close to the current difficulty as possible in all situations.
    Quote Originally Posted by Asuka-Hykiri View Post
    I agree, this seems like a really stupid idea and very counter intuitive.

    If it was a toggle switch within search... sure, I can see people wanting that.

    But having to switch through 20 jobs to see what you can queue for seems extremely asinine and will slow down PFs filling
    I'm not sure, but I hope this only applies to the Filter Search mode, where you can pick what class(es) you want to join as. So if you're not filtering, or you have all the classes selected (default), then it won't change anything.
    (0)
    Last edited by Leonerdo; 12-02-2021 at 06:56 AM.

  4. #104
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I always appreciate the theme'd UI windows, the ones I've seen so far are pretty cool. It's not that I really dislike the 'traditional' FF simple colors box rounded corner UI that is pretty much ubiquitous to the series, it's just that I prefer and like those theme'd windows more. Also really excited for a few UI changes that I, and others probably, had asked for in the UI forum, which to me seems like further evidence they do indeed listen :3 (like four different unrelated items at least). Thank you for that!

    A lot of other neat changes too, noting many polite to player's time ones (focusing on fun over grind rather than 'grind makes them take more time', which to me is one of many major reasons why FFXIV is *chef's kiss*), or like epic echo was another example of a requested (and received) change, but just thought to comment on the above- so far (it's a big list, and I just started scanning).

    Also want to say I appreciate the time put into making the notes readable and visual too (nice pictures, even front / back slider).
    (1)
    Last edited by Shougun; 12-02-2021 at 02:30 PM.

  5. #105
    Player
    Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Quote Originally Posted by KizuyaKatogami View Post
    Yay more feminine healing glams….sigh. When are we going to get some masculine ones. They really couldn’t have made Rydia’s outfit look better on males?
    This but feminine fending and melee sets for female characters, scouting is usually pretty neutral, but that Edge's set sure isn't.
    (1)

  6. #106
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Olafur Johannsson
    World
    Diabolos
    Main Class
    Viper Lv 100
    Long boi ♥
    (8)

  7. #107
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,464
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Daeriion_Aeradiir View Post
    No, you're missing a few keywords in the patch notes here. The 1st line refers to all content when its synced. Pre & Post stat scaling, all content should feel the same as it was balanced before.

    Epic Echo is referring exclusively to unsyncing content. Due to the fact our current scaling is exponential rather than closer to linear, each expansion's level cap is about 2-3x stronger than the previous one was. Meaning you're roughly ~15x stronger than you were at the end of ARR. This is why ARR & HW stuff is so trivially undersized, because you're so crazy strong comparatively.

    With the new scaling, gains will be closer to a more linear scale, meaning instead of being 15x stronger at 80 than you were at 50, you might be like, 3-4x stronger. this will have the unintended effect of making everything harder to undersize since you can't bulldoze through everything as you could before with insane stat lines. Epic Echo has been implemented to reverse this undesired effect when undersizing by emulating the strength you have currently pre-stat squish. Allowing them to keep their downscaling, while not butchering player's ability to undersize ARR/HW/SB content.

    So the stat squish was/is a nerf. It says only certain duties will have the new echo. So if I was running some random content to help someone or for WT and it took 4 mins before. If they didn't deem it important enough to get the new echo it could take way longer. That is very disappointing. Since I was sure every time I saw them mention it they said it wouldn't be a nerf.
    (0)

  8. #108
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Stat squish is a nerf when you consider damage potencies were reduced by 20% and you see most of the high end damage being at most 15k. And that the highest geared Tanks could reach 200k HP and got knocked down to 65k. Huge loss.

    There is also concerns about bumrushing content unsynced which I think come Endwalker only Blue Mage with Basic Instinct + Mighty Guard + Self Buffs will be able to achieve.

    I wouldn't be surprised if they nerfed Final Sting/Selfdestruct again.
    (0)

  9. #109
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Moonlite View Post
    So the stat squish was/is a nerf. It says only certain duties will have the new echo. So if I was running some random content to help someone or for WT and it took 4 mins before. If they didn't deem it important enough to get the new echo it could take way longer. That is very disappointing. Since I was sure every time I saw them mention it they said it wouldn't be a nerf.
    No, you are misunderstanding.

    If a mob had 10,000 health before the stat squish, and you hit it for 5,000 before the stat squish, it would take you two hits to kill it.
    That same scenario, but after the stat squish, would be the mob has 1,000 health, and you hit it for 500.
    (1)

  10. #110
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I just see more of the same... a shame!
    (0)

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