Waited 2 years for this, not including dungeons like Holminister or Qitana Raval. Only 80s. Just a reminder the game has no "utterly unplayably bad" dungeons. at least not right now thus far. Also its all subjective fill free to disagree
1) ]Amaurot
Since SHB launch, its been revered as a great expansion, so it makes sense that its first 80 still out does all of the rest. Highlights are its first boss and final boss (which from my research is the only one with a plausible enrage) the music and the adds and random aoes peppering the land while Amaurot burns. The 2nd boss just beig aoe fodder is utterly lame and is the only bland spot on a good dungeon
2) Hero's Gauntlet
2-8 are significantly harder to deem what surpasses what as they are all bland and unthreatening in their own way, but Hero's is the least bland. Decent bosses and some mobs that shake up the W2W (wall 2 wall) routine just enough to not be a snooze fest. Highlights are the decently varied mechanics besides that its pretty standard
3) Paglth'an
The final dungeon in the game and compared to Ghimlyt and Baelsar's its kind of a wash, simply being pretty to look at doesnt reallly make it fun to play. But ill say the first and final boss are decent, second boss would be much better as a mob transition rather than a boss in all honesty but since its not its gated and safe. Its just ok not boring enough at least not compared to other of SHB dungeons
4)Twinning
Ignoring the music because saying the music makes the dungeon is like saying frosting makes the moldy cake taste better, its flavoring not the base. Mobs are boring as usual besides the donut aoe ones which make it abit spicy, but the bosses are just a tad bit unthreatening. First boss mechanic to shatter glass to summon more mobs is awesome but its no threatening and causes a "oh shit" moment thats become so rare in content like this and other 2 are just routine at best