5)Grand Comos
At some point this was my least favorite dungeon but after replaying it, its not as bad as some others...still not great and waning on the ok. First and final bosses are ok mobs as casual and bowling pin-like as ever and 2nd boss is kinda lackluster not much to say other than that really
6)Anamnesis Anyder
The bismark one, its barley better than the other one due to the summoning mobs in the last room making w2w abit more fun, bosses all kinda suck in their own way, Plain weirdness buff should really be buffed because of how negligible it is on the first boss, second boss is mechs weve seen for ages with eye of the beholder stuff and final boss is
just kinda bland
7)Akadaemia Anyder
Speaking of negligible, i dont even recall the bosses here that well due to how unmemorable they are, and if a dungeon isnt even memorable than its just a waste of creativity. mobs are also barren which is the one thing Anamnesis had over this, but ill say Akadaemia is a good length better than Relict
8) Matoya's Relict
Copperbell mines is the only dungeon I will say it surpasses. It is so boring and unthreatening that I have actively tried to die as a tank doing this on expert roulette and failed, and tried to do it on minilv to make the mobs hurt more and see all the mechs and barely made a difference besides a extra stack marker which is probably the 2nd most common attack next to a circle aoe. Tried actively not doing mechs and still did it with zero wipes. This place has no business being this obnoxiously safe. Probably the worst case of gating so far as if the game is afraid of you to w2w drawing out the length to a already boring instance. Sastssha does less gating than this lv80 expert dungeon and its the very first dungeon in the game! Best thing is the snort mechanic cuz its the only mech that can kill you other than that its a massive waste of creativity that i hope isnt rivaled to anything in EW