Quote Originally Posted by viion View Post
I think you're seeing it from a weird perspective.

They have done content updates every month since release, including the new patch 1.2, voice acting doesn't slow anything down, it can take a couple days to voice everything you need for a single patch. And their patches are vastly bigger than XIV's

Voicing doesnt take long, the issue is cost usually.

GuildWars 2 is also voice acted, even the random NPC's in the streets are voiced.
It doesn't mean XIV needs to be samey samey.

I've yet to play GW2 but if is just scripted dialogue like:

"Hey you should come hunting with me"
"nah, i hunt better alone"
"fine, suit yourself"
/wait 5
"Weird weather"
"yeah it's getting colder"
/wait 5
"Hey you should come hunting with me....."

BORING!

If there was NPC chatter I'd want it to be in context with my adventures. Such as:

If I'm on a battle class, and a NPC has a quest for around my level or for my current job/class I'd want them to speak up.
"Psst, hey adventurer, I have a task for you" or some variation to grab your attention.

Something like that in my book is 100% better than an "!" above their head and 100% more immersive because they are talking to me.


I'd hate if everytime you clicked on a NPC to engage in dialogue they would say "good morrow fine gent!" and when you disengage they say "may the twelve protect you" or any combination of a salutation and a farewell. same alternating rehashed VO for every NPC you encounter.