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  1. #11
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    It's impractical to do voice acting for every CS, but it's not impossible. other MMO's have proven this already.

    I don't mind normal NPCs not being VA'd, but Cutscenes should have that Final Fantasy flair, unbounded. They need to go all out.
    (0)

  2. #12
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mushy View Post
    what game are you playing? there is not voice acting in cutscenes... not a single one except the intro. unless you mean the grunts or whatever you sometimes hear like say in emotes /cheer and so on. that is voice acting true but not what I mean at all. seriously if your cutscenes have voice acting you need to get your head examined because they are voices in your head sir
    When the game goes into the fancy CGI cut scene there is voice acting. In the main story line that is.
    (0)

  3. #13
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Totally unaffected by it in any game.

    But I already do a lot of reading and listening, so they're pretty much the same level of immersion for me.
    (0)

  4. #14
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I would like voice acting on par with GW2
    (0)

  5. #15
    Player
    Darte's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    137
    Character
    Dart Erhardt
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    If I recall correctly, that star wars MMO had voice acting in every single cutscene. Unfortunately, because of that, speed of content delivery faltered early on (I don't know the situation now but I remember that patches were slow to come because of the vast number of voice recordings they had to perform for each patch).

    For me, the current system of voicing major cut scenes is good. Obviously, a majority of folks have not heard voice acting for quite a while since they completed the last main mission, I think no voice acting for the stuff up to 2.0 is fine.

    Why? I would rather have content and bug fixes delivered asap. A majority of the stuff going to 2.0 will up and dissapear (Live invasions, Dalamud etc), so there is not much point to doing voice work for these kinds of things.

    Once 2.0 hits, I think we'll receive steady updates to the main scenario quest lines, in which a majority of the important cut scenes will be voiced. Don't forget, they mentioned that voice work will be done for all languages, so that puts an additional strain on how fast content can be pushed out when you are doing Voice work for 3+ languages.

    Too much voice work = content gets delayed.
    Too little voice work = lose a bit of life of the game.

    I think the ideal balance would be just voicing the important cut scenes that relate to the current scenario (or expansion if you will).

  6. #16
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Darte View Post
    If I recall correctly, that star wars MMO had voice acting in every single cutscene. Unfortunately, because of that, speed of content delivery faltered early on (I don't know the situation now but I remember that patches were slow to come because of the vast number of voice recordings they had to perform for each patch).
    I think you're seeing it from a weird perspective.

    They have done content updates every month since release, including the new patch 1.2, voice acting doesn't slow anything down, it can take a couple days to voice everything you need for a single patch. And their patches are vastly bigger than XIV's

    Voicing doesnt take long, the issue is cost usually.

    GuildWars 2 is also voice acted, even the random NPC's in the streets are voiced.
    (0)

  7. #17
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Voice acting is great, when done tastefully. And lets be honest, how often is that the case?

    Unfortunately a lot of substance is lost when english voice actors tackle japanese games.

    Disidia however, was done fine for the most part.

    Voice acting for games that were designed by english speaking countries like Blizzard seem to be consistantly top notch.
    (0)
    Last edited by Avraym; 05-04-2012 at 07:22 PM.

  8. #18
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by viion View Post
    I think you're seeing it from a weird perspective.

    They have done content updates every month since release, including the new patch 1.2, voice acting doesn't slow anything down, it can take a couple days to voice everything you need for a single patch. And their patches are vastly bigger than XIV's

    Voicing doesnt take long, the issue is cost usually.

    GuildWars 2 is also voice acted, even the random NPC's in the streets are voiced.
    It doesn't mean XIV needs to be samey samey.

    I've yet to play GW2 but if is just scripted dialogue like:

    "Hey you should come hunting with me"
    "nah, i hunt better alone"
    "fine, suit yourself"
    /wait 5
    "Weird weather"
    "yeah it's getting colder"
    /wait 5
    "Hey you should come hunting with me....."

    BORING!

    If there was NPC chatter I'd want it to be in context with my adventures. Such as:

    If I'm on a battle class, and a NPC has a quest for around my level or for my current job/class I'd want them to speak up.
    "Psst, hey adventurer, I have a task for you" or some variation to grab your attention.

    Something like that in my book is 100% better than an "!" above their head and 100% more immersive because they are talking to me.


    I'd hate if everytime you clicked on a NPC to engage in dialogue they would say "good morrow fine gent!" and when you disengage they say "may the twelve protect you" or any combination of a salutation and a farewell. same alternating rehashed VO for every NPC you encounter.
    (0)

  9. #19
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Keith_Dragoon View Post
    This is voice acted, not exactly what you want but it still counts.

    http://www.youtube.com/watch?v=CFg8SOhcImo

    Also the rank 15 mission for gridania is voice acted aswell

    http://www.youtube.com/watch?v=yWx3pv3bUTQ

    No this is exactly what I want. is it only these two? im from ulduh so Ive only seen the first link. but why so few? like there being one for the 15 LL quest but not the other cities, or not a higher level quest for LL. that means it was very rushed and they had intended for it for major plot cutscenes.
    (0)
    MAGIC MUSHY ROOMS

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Papalymo better have a 10 minute monologue or I rage quit.
    (0)


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