It's impractical to do voice acting for every CS, but it's not impossible. other MMO's have proven this already.
I don't mind normal NPCs not being VA'd, but Cutscenes should have that Final Fantasy flair, unbounded. They need to go all out.
It's impractical to do voice acting for every CS, but it's not impossible. other MMO's have proven this already.
I don't mind normal NPCs not being VA'd, but Cutscenes should have that Final Fantasy flair, unbounded. They need to go all out.
When the game goes into the fancy CGI cut scene there is voice acting. In the main story line that is.what game are you playing? there is not voice acting in cutscenes... not a single one except the intro. unless you mean the grunts or whatever you sometimes hear like say in emotes /cheer and so on. that is voice acting true but not what I mean at all. seriously if your cutscenes have voice acting you need to get your head examined because they are voices in your head sir





Totally unaffected by it in any game.
But I already do a lot of reading and listening, so they're pretty much the same level of immersion for me.



I would like voice acting on par with GW2

If I recall correctly, that star wars MMO had voice acting in every single cutscene. Unfortunately, because of that, speed of content delivery faltered early on (I don't know the situation now but I remember that patches were slow to come because of the vast number of voice recordings they had to perform for each patch).
For me, the current system of voicing major cut scenes is good. Obviously, a majority of folks have not heard voice acting for quite a while since they completed the last main mission, I think no voice acting for the stuff up to 2.0 is fine.
Why? I would rather have content and bug fixes delivered asap. A majority of the stuff going to 2.0 will up and dissapear (Live invasions, Dalamud etc), so there is not much point to doing voice work for these kinds of things.
Once 2.0 hits, I think we'll receive steady updates to the main scenario quest lines, in which a majority of the important cut scenes will be voiced. Don't forget, they mentioned that voice work will be done for all languages, so that puts an additional strain on how fast content can be pushed out when you are doing Voice work for 3+ languages.
Too much voice work = content gets delayed.
Too little voice work = lose a bit of life of the game.
I think the ideal balance would be just voicing the important cut scenes that relate to the current scenario (or expansion if you will).



I think you're seeing it from a weird perspective.If I recall correctly, that star wars MMO had voice acting in every single cutscene. Unfortunately, because of that, speed of content delivery faltered early on (I don't know the situation now but I remember that patches were slow to come because of the vast number of voice recordings they had to perform for each patch).
They have done content updates every month since release, including the new patch 1.2, voice acting doesn't slow anything down, it can take a couple days to voice everything you need for a single patch. And their patches are vastly bigger than XIV's
Voicing doesnt take long, the issue is cost usually.
GuildWars 2 is also voice acted, even the random NPC's in the streets are voiced.



Voice acting is great, when done tastefully. And lets be honest, how often is that the case?
Unfortunately a lot of substance is lost when english voice actors tackle japanese games.
Disidia however, was done fine for the most part.
Voice acting for games that were designed by english speaking countries like Blizzard seem to be consistantly top notch.
Last edited by Avraym; 05-04-2012 at 07:22 PM.
It doesn't mean XIV needs to be samey samey.I think you're seeing it from a weird perspective.
They have done content updates every month since release, including the new patch 1.2, voice acting doesn't slow anything down, it can take a couple days to voice everything you need for a single patch. And their patches are vastly bigger than XIV's
Voicing doesnt take long, the issue is cost usually.
GuildWars 2 is also voice acted, even the random NPC's in the streets are voiced.
I've yet to play GW2 but if is just scripted dialogue like:
"Hey you should come hunting with me"
"nah, i hunt better alone"
"fine, suit yourself"
/wait 5
"Weird weather"
"yeah it's getting colder"
/wait 5
"Hey you should come hunting with me....."
BORING!
If there was NPC chatter I'd want it to be in context with my adventures. Such as:
If I'm on a battle class, and a NPC has a quest for around my level or for my current job/class I'd want them to speak up.
"Psst, hey adventurer, I have a task for you" or some variation to grab your attention.
Something like that in my book is 100% better than an "!" above their head and 100% more immersive because they are talking to me.
I'd hate if everytime you clicked on a NPC to engage in dialogue they would say "good morrow fine gent!" and when you disengage they say "may the twelve protect you" or any combination of a salutation and a farewell. same alternating rehashed VO for every NPC you encounter.


This is voice acted, not exactly what you want but it still counts.
http://www.youtube.com/watch?v=CFg8SOhcImo
Also the rank 15 mission for gridania is voice acted aswell
http://www.youtube.com/watch?v=yWx3pv3bUTQ
No this is exactly what I want. is it only these two? im from ulduh so Ive only seen the first link. but why so few? like there being one for the 15 LL quest but not the other cities, or not a higher level quest for LL. that means it was very rushed and they had intended for it for major plot cutscenes.
MAGIC MUSHY ROOMS
Papalymo better have a 10 minute monologue or I rage quit.
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