Quote Originally Posted by Blueyes View Post
...the gist of it was that we would have three cards for offensive support (examples: damage, crit. rate, crit. damage)...
Without any variance in their RRs or MAs (between the individual cards, not just the offensive set as a whole or defensive set as a whole), though, those are all just... damage, except in that crit rate is wasted on certain jobs at certain times and that damage and crit damage can't affect healing -- making them just objectively worse if not tuned higher than crit rate.