Quote Originally Posted by Gemina View Post
It was a disaster. The OP you quoted and other likeminded players look at this version of AST with rose tinted glasses. They fail to mention the illusion of choice, and the ridiculous amount of layers of RNG involved with the card mech back then. They will mention all of this utility they could bring to a party
Sadly that's how many players work. They don't care if they're actually useful, they just want to feel useful. They're perfectly happy with an illusion of choice and utility. They can throw out their damage reductions and mp regens and attack speed buffs and whatever else and pretend they're making a difference even when they aren't. They'll endlessly quote rare situations where the utility might have served a purpose while ignoring the fact these are rare situations, where dps is useful nearly all the time. In the end, they don't even want the utility to support the party. They want variety, useless or not, as a feel-good for themselves.