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  1. #15
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Setesh45 View Post
    You realize that every boss fight is nothing more than a series of commands and events being triggered by variables like the boss' health, right?
    All you need is to map the fight, know what triggers each mechanic at what time, and then you can program the bots to do the fight better than people.
    If you don't believe me do a Trust dungeon, your companions there are nothing but bots.
    And even with access to serverside code, trusts do dumb things and can't always avoid aoes in a dungeons nor always manage simple dungeon boss mechanics.

    Yeah, I mean, I'm sure that level is possible, dungeons are not a terribly high bar and teleporting bots were a problem in the past. But SE put in countermeasures (anyone remember when gap closers would sometimes trip it and kick you off the game? That was oof). But the original post was claiming bots are doing savage and that seems veeeery unlikely. You have to be able to execute tank swaps perfectly. You have to do a highly optimized rotation and adapt it to the specifics of the fight. Solving mechanics, aside from having to be done very quickly and precisely, need to be solved based on positions of certain visual queues, how other people with a marker are moving and so forth. I think it'd be pretty obvious if people were doing the fight with bots the moment they couldn't react to what other people are doing or different strats that different parties would use - if it were possible to bot at all. The degree of complexity there is high. And then there's that bots' peculiar yet consistent movement tends to give them away even when they aren't teleporting...

    Anyways, I think even the usage of the callout addon in savage is lower than people think. Nevermind some superbot...

    But I also think to get anywhere on drawing a line, we need an official modding API. Otherwise a hard crackdown threatens too much of their revenue from graphics modders, endgamer players that parse, and basically all the relatively harmless stuff. (Yes, I know plenty of people here would just say "ef them and ban them all," but that's not great business strategy nor community relations.)
    (6)
    Last edited by Risvertasashi; 11-29-2021 at 10:43 PM.