How would this work when Verfire and Verstone are both procced? Which takes precedence? Why? There are several situations where one might need to take manual control over the spellcasting at that point that having the procs replace Jolt 2 would be an active hindrance.
Two buttons that really don't need to be eliminated from the bar.It would eliminate two buttons from the action bar and reduce the required finger gymnastics.
I can't fault you for playing how you're comfortable. You might consider switching to a controller-based set-up, maybe that would help; my own fingers don't need to move much at all to access virtually every button I need on RDM.It's how I currently play RDM via macros. Yea yea, I hear all the "macros shouldn't be used for dps" comments already, but I'm old, my hands don't work so well, and it makes RDM comfortable for me to play. I also manage to perform adequately with it.
The issue here is one of double-weaving. Again, if this is what makes it comfortable for you to play I can't really argue that point, but very frequently you'll want to fire off Fleche and Contre at the same time, or Fleche and Engagement, CaC and Contre come up together a lot in my experience as well. Slapping everything onto one button seems like a very...slapdash way of doing it, even accepting for the sake of argument that macros make things easier.Right now I basically have my primary action bar set up with Veraero in #1, a macro that combines Jolt, Verstone, & Verfire in #2, and Verthunder in #3. This basically let's me cast Jolt/Verstone/Verfire with one button and bounce between that and Veraero/Verthunder with only 3 buttons. My macro also has the off cooldowns so I use them as soon as they are available
If you were to do this, why would you not instead macro verstone to veraero and verfire to verthunder? Have it set as
so that the macro checks for stone, sees it's not available and instead sends out veraero? Granted, you run the obvious risks of macro use there and there's the case you'll probably hit where you dualcast verstone, but compared to what you're running it might be better, especially since per your bars you've still got Veraero and Verthunder there. Having the micon set to Verstone lets you know when the proc is available too./macroicon "Verstone"
/merror off
/ft
/ac "Verstone" <t>
/ac "Veraero" <t>
Then a separate macro that tags together whatever off globals you want to have there.
Hyperbole noted. There are ways around this, though; I'm no expert in KBM on this game, but with controller at least there are several ways to comfortably map several actions to easy-to-reach buttons. The shoulder buttons act as modifiers allowing, say, the square button, to act is 4+ different actions for instance.It may not be "optimal" but it sure feels a lot better to play with the macro than without due to my age and hand issues. I don't have to be a 20-something concert pianist to perform well enough that I'm not a burden to my party.
The melee combo sans displacement? Displacement is more of a flourish there...you shouldn't be saving it to use at the end of the melee combo, it should be going off whenever its cooldown ends, and when melee comboing engagement tends to be the easier button to hit for a variety of reasons.I'd also love to see the melee combo sans Displacement (so I can choose between Displacement or Engagement as needed) combined into a single button like pvp.




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