Quote Originally Posted by FusiaRain View Post
Eh constant movement ability without droping there dps, with duel cast auto proc each spell.

Compared to blm who yes has those abilitys but they are on cooldown so once used you have more downtime than rdm completely. Duel casting every spell constatly is superior to triple cast due to the cooldown plus it takes up a keybind slot outside rdms doesnt. So honestly rdm doesnt even need a movement ability since they can due it base without a drop, plus it can go in and do auto mele combo so there is almost no downtime unless your not even trying.
The problem is most of that mobility on red mage goes to waste. On paper yes, they're mobile 50% of the time, but that mobility cannot be banked for when it would be useful.

Say... pantokrator. Liquid Hell. Stormy Horizon. E9s vines. Some combinations of Basic and Intermediate Relativity. Any mechanic that requires prolonged movement will be taxing for a red mage because the most they can bank for more than 2.5s of movement is swift (5s of movement) or melee combo. As of right now the Melee combo can be banked for all of maybe 4gcds if you're lucky before you're losing damage for overcapped resources. This will be mitigated in EW, but at the cost of E Reprise being any kind of useful at all.

I don't mean to advocate red mage is the most galaxy brain thing out there, but pretending it's as simple as you do is a disservice to the effort behind the design and to players looking to pick it up.