
Well I'm trying to get some guidance here because I truly find NIN way easier than RDM. I've played every job but monk and scholar, and I find RDM the most difficult so far.Auto spells every other attack, legitly most you can resurect better than healers, its heal does good recovery about the same level aa clemency. Its given closers and exits.
Then ontop of that it gets the signatures of blm/whm now its going aoe...
Rdm is made way to op for devs who want balance they made rdm basicly a god. The only way you can fail rdm is if you have only 1 brain cell.
How ninja is more complex with the ninjutsu...
All you have to do is jolt valaero/thunder for single and when proc throw out verfire/verstone use your accelerate to get procs more. Use your shiny sword range attack at full gage stab in do mele combo jump out repeat later on using upgreads like verholy,verflare rather simple outside buffing party.
Using jolt to get autocast and vercure to rez is all you really have to know outside using your charged up powers for mele


RDM is definitely relatively simple to play, but it's something you sort of have to get into playing hands on. It's a very rhythmic class so just reading a rotation guide may not really be as helpful as just going out and hitting something. I'd actually suggest going to Palace of the Dead and doing the first 20 or 30 floors so you can see how the class is "built." I can absolutely see why moving to RDM (or any caster, really) when you're used to melee would be an awkward transition.
It's also worth keeping in mind that while RDM is simple, it can come with some expectations and responsibility. If things start going south in a fight, you're basically expected to jump in and do everything you can to right the ship. So this can mean going from 100% DPS mode mentally instantly to "Oh crap, both healers are down, the tank needs a heal after a tank buster and only I can fix this" mode.

But that's only the basic, it becomes very overwhelming as I've said when it comes to optimizing, not even max, just to have a smooth, no downtime play seems very difficult because of the extra variations of the same skills which mess up keybind and the fact that you need to constantly look at the balance gauge puts you in danger in mechanics.
All you have to do is jolt valaero/thunder for single and when proc throw out verfire/verstone use your accelerate to get procs more. Use your shiny sword range attack at full gage stab in do mele combo jump out repeat later on using upgreads like verholy,verflare rather simple outside buffing party.
Using jolt to get autocast and vercure to rez is all you really have to know outside using your charged up powers for mele
I usually set up a action bar and set transparency to 30-35 and enlarge it to 160% just to check the progs, but with RDM it's not just the procs matter, it's what kind of procs also matters (balancing the mana guage), so it seems an extra layer of complexity in the job comparing to, let say NIN, which basically just faceroll and leave no downtime just like any other jobs because whatever procs means damage. In RDM if you don't pay attention to the type of procs it costs you imbalance mana and dps loss.






The procs don't matter anywhere near as much as the follow-up cast.
If only one of the Stone/Fire spells is available, you use it and flow up with whichever element is currently lower on the gauge.
If both spells are available, you cast whichever one is lower on the gauge and follow up with the matching element.
It's very simple maths/anticipation every turn – which is not to say there's something wrong if you can't grasp it, but if you have the kind of mind that grasps it then it isn't complicated at all. On the other hand I mess up the classes with more fixed rotations, but RDM is very "decide whether to do based on what is currently in front of you" which I find easier.

I think saying X job is easier than Y job is a bit funny in any MMO. Especially one that caters for controllers with their limited keys.
I've played a few classes, I enjoy RDM best, because I enjoy it. I loved DNC for a while, but I got bored, same with Samurai, Ninja, Dragoon, Summoner, Black Mage.
There is no "easiest" or "hardest" it just depends if you click with the job, doesn't mean countless others will like or hate it, struggle with it or find it simple.
Play what you like, what you enjoy.





I enjoy that part as well. It's very easy to recover and get back into your stride if you fumble. I love BLM aesthetic but if you fudge up a key it's like fffffffffffffffffffffffffff

It's straightforward, the rotation is very straightforward and can be easily memorized. You will soon transfer it to your muscle memory and don't have to think about it much.
This means your have more time to react to mechanics, aoe's etc. Together with being relatively mobile for a caster it makes you generally less likely to die or mess up your rotation and even if you mess up, for the most part it's not a big deal unless you mess up your finisher combo.
In Endwalker the difficulty of the class is probably going to increase a bit. You'll be spending more time alternating between close and ranged combat (yay!), and your finisher combo will be even longer, if you mess it up it will hurt more.

The thing that struck me when I first started playing RDM is that the whole class just makes sense. There are no skills where I am think well what's that for or when would I use that, the rotation writes itself, its just very neat and streamlined, pleased that EW continues that trend
Lmao, Im with you. I cant grasp RDM maybe Im just making it harder then it actually is. I feel like the cast times on spells is just as bad as BLM but at least BLM has thought in its combo. NIN is easier because it allows for so much more versitality and the ninjutsu is just learning the combo press.
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