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  1. #1
    Player
    Sylvant's Avatar
    Join Date
    Nov 2021
    Location
    The Sea of Stars
    Posts
    16
    Character
    Syl Lemuri
    World
    Excalibur
    Main Class
    Astrologian Lv 90

    The Future of Materia (item)

    As of the release of patch 6.0, belts will no longer be equippable.
    Correct me if I'm wrong, but the given reason for this is that it's just a stat boosting item that has no appearance on your character. The dev team will essentially be removing belts and reallocating the stats to other items (alongside the stat squish).

    So, if that reasoning holds true, why do we still have materia?
    They fall into the same category as belts in terms of just applying stats, and also have no visible effect(s) on the character. Shouldn't materia also be removed and reworked into something more...exciting?
    On one hand, this removes a bit of the customization from gear (which can easily be implemented in other ways). On the other hand, removing/reworking materia would open the way for a much more exciting system.

    As an example of what could be done;
    When you get a piece of gear you're able to select which secondary stat you want (points would be preallocated). Affixing a piece of materia gives that gear a special bonus. Having enough bonuses or bonus combinations gives your character some collective form of buff.
    Ie, affixing only critical materia to all of your gear would give you +10% critical damage (as long as all of the gear is equipped) while melding something like half speed and half critical would give +15% critical hit rate.
    This system would be pretty in-depth and complex, but would give materia use outside of being a "stat boost," as well as add varying levels of customization and experimentation.

    While this is a pretty extreme example, my point is that I believe materia definitely needs some kind of change if the dev team keeps in mind the same philosophy they're applying with belts. I personally find materia very dull, and often forget about it as a whole until I reach the tentative item level cap. I'd love for it to have more life breathed into it.
    (0)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Belts are being removed because they needed to adjust space in the Armoury Chest but increasing total space is a problem with the game engine. Belts were the obvious choice for removal for the reasons you listed - they were just a stat stick that wasn't visible as part of glamour unlike all the other gear items. They're splitting the slots previously reserved for belts between main hand items and rings (the categories that tend to fill up the fastest) with a few held in reserve for future use.

    Materia allows customization on gear even if it's somewhat boring. One player can add crit while another can add spell speed. It's common type of gear enhancement usually found in MMOs (though the enhancement names are different from game to game - in WoW you would have enchants and gems, ESO has glyphs, RIFT has runes, etc.)
    (2)

  3. #3
    Player
    Shadotterdan's Avatar
    Join Date
    Nov 2014
    Posts
    222
    Character
    Shalala Shala
    World
    Hyperion
    Main Class
    Paladin Lv 90
    On another note, can we get rid of the second ring slot and just treat rings as a pair like earrings and bangles?
    (1)

  4. #4
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Can't remove/change materia without going back and remaking ARR relic quests.
    (1)

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sylvant View Post
    As of the release of patch 6.0, belts will no longer be equippable.
    Correct me if I'm wrong, but the given reason for this is that it's just a stat boosting item that has no appearance on your character. The dev team will essentially be removing belts and reallocating the stats to other items (alongside the stat squish).
    I'm sorry but this is incorrect.
    Like with removing HQ gathering items, they're removing belts in an attempt to cull a large number of questionably important items from the game, freeing up space on the backend.
    (1)

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