You have rose tinted glasses. ARR fights were nowhere near as complex as modern content. ARR was also slow and tedious with a ton of limitations thank to the PS3.
You have rose tinted glasses. ARR fights were nowhere near as complex as modern content. ARR was also slow and tedious with a ton of limitations thank to the PS3.
I´m not talking about fights only. But even if i would, what´s so complex with all the telegraphs they´ve added with each expansion? Or with all the moving from A to B mostly? At the EX version of one of the new primals you can give someone a mark above his head and the group follows, eaaaasy. Meanwhile stuff like the 2nd boss in Aurum Vale got patched after years, so ppl don´t die anymore to castbars. And in stuff like MSQ or classquests we got some "easier pls uwu" buttons.
And do you even play savage? Is it a complex design that the whole group wipes because 1 guy stands 1mm to far left or right? And even when things may become a little bit more complex, the boss is going to be untargetable.
ARR might have been slower, but it had way more complexity and stuff to remember.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




