Quote Originally Posted by Acidblood View Post
I think you need to separate 'challenge' and 'complexity'...

Challenge: Enemies hit hard and have abilities that need to be interrupted / baited... requires players to know their class (cooldowns, etc.) and play as a team.

Complexity: Enemies have confusing, hard to remember, and / or poorly telegraphed 1-shots... requires players to know to 'the fight'.

More challenge, YES! More complexity, no thanks.
It´s not a real challenge to heal a tank which lost 30% or 80% life at a TB, maybe even 0% thx to invul. You just press a button here and there. Complexity as you claim it to be, is even only a thing until you understand how a mechanic works.

To understand a mechanic is kind of a challenge and that´s fine. But in FF14 the patterns are way to strict and we´ve way too much telegraphs and loooooong times casts. You´ve more than enough time to move out somewhere. If you´re not able to do that, than you´re dumb, greeded or just watched netflix nearby.
At the moment i´ve even seen the new triple-stack telegraph i was like "Nooooooooooo, WTF!". Just another dumbdown mechanically wise. Don´t know what´s so hard for ppl to stack properly and don´t split up immediately to see what´s gonna happen? But what do i expect when i still see ppl moving out of a healer bubble or SE made the AST Star bigger than any map so the last idiot on earth isn´t able to move out of it. That any Tankbuster is shown right now with a fat red marker isn´t a deal too.

I don´t get why SE is like "Players have an IQ from 10. Everything needs to be shown to them.". Waiting for the days when SE puts marker on the map and posts a macro in the chat immediately when the fight starts. I don´t even get why so many ppl abuse Bots with the given fight infos. Are they really that bad?