I think its fine how it is. Dungeons are not meant to be overly difficult and even then some of the boss fights are quite creative and people fail them pretty often. The game has harder content in end game for those that want the challenge.
I think its fine how it is. Dungeons are not meant to be overly difficult and even then some of the boss fights are quite creative and people fail them pretty often. The game has harder content in end game for those that want the challenge.
While i´m up for any challenging content, my whole post wasn´t just about "a harder game". It´s more about the lack of new and interesting content and the homogenziation of all classes.
As i´ve written down, ARR had more possibilities on all classes, not a straight linear story-system, maps filled with more love and not 20 quests appearing at once, dungeons to explore, loot which had some use, and and and...
With all expansions, the devs showed more and more lazyness. We move completely braindead from 1 spot to another to complete our MSQ just to afk in limsa in the end, waiting for the finder to get into any content. And there we either do pointless wall to wall bangs or we move from marker A to marker B. The short times, where we revisit any big map, are blocked behind heavy fategrind or hunttrains.
ARR have been a real MMORPG with a learning curve, interesting ideas and possibilities. 2 Weeks ago i just started a new alt in Ul´dah while waiting for Endwalker. Even the leveling phase is way more fun than in the expansions. Walking through the better designed maps, having a handful of spreaded quests directing you in the last corner or to little outposts on the map. It plays so much better.
FF14 with all its dumbdowns is not a real MMO anymore. There is no real learning curve for newcomers since you can play all in easy mode. Even the latest dungeons can be finished with your "trusts". It has become more of a worse singleplayer RPG with some automatically multiplayer-aspects.
There are more than enough games which show the opposit. Dungeons are the core of any MMORPG. While the standard dungeons aren´t too hard, no other games has so somplified one than FF14 has. The most do even have harder ones for the endgame. Those we would call "expert" here, but offer more of a challenge and prepare the players for raidcontent, not those stupid rundowns FF14 offers.
With Endwalker even a worse milestones reached dungeons. Wall to wall bang with less adds to pull and on top no XP from them anymore. I believe you never played any other MMO? Once with dungeons to explore, loot which is highly needed and elite-adds you´ve to cc or interupt? (Not saying everything somewhere else is way more challenging, but way more interesting and rewarding than dungeons are in FF.)
Then go play something else? Oh wait, no MMO follows those insane designs anymore for obvious reasons.While i´m up for any challenging content, my whole post wasn´t just about "a harder game". It´s more about the lack of new and interesting content and the homogenziation of all classes.
As i´ve written down, ARR had more possibilities on all classes, not a straight linear story-system, maps filled with more love and not 20 quests appearing at once, dungeons to explore, loot which had some use, and and and...
With all expansions, the devs showed more and more lazyness. We move completely braindead from 1 spot to another to complete our MSQ just to afk in limsa in the end, waiting for the finder to get into any content. And there we either do pointless wall to wall bangs or we move from marker A to marker B. The short times, where we revisit any big map, are blocked behind heavy fategrind or hunttrains.
ARR have been a real MMORPG with a learning curve, interesting ideas and possibilities. 2 Weeks ago i just started a new alt in Ul´dah while waiting for Endwalker. Even the leveling phase is way more fun than in the expansions. Walking through the better designed maps, having a handful of spreaded quests directing you in the last corner or to little outposts on the map. It plays so much better.
FF14 with all its dumbdowns is not a real MMO anymore. There is no real learning curve for newcomers since you can play all in easy mode. Even the latest dungeons can be finished with your "trusts". It has become more of a worse singleplayer RPG with some automatically multiplayer-aspects.
There are more than enough games which show the opposit. Dungeons are the core of any MMORPG. While the standard dungeons aren´t too hard, no other games has so somplified one than FF14 has. The most do even have harder ones for the endgame. Those we would call "expert" here, but offer more of a challenge and prepare the players for raidcontent, not those stupid rundowns FF14 offers.
With Endwalker even a worse milestones reached dungeons. Wall to wall bang with less adds to pull and on top no XP from them anymore. I believe you never played any other MMO? Once with dungeons to explore, loot which is highly needed and elite-adds you´ve to cc or interupt? (Not saying everything somewhere else is way more challenging, but way more interesting and rewarding than dungeons are in FF.)
You mean money-making?! Of course all went the same when more and more ppl are like "I´m so excited, take my money!" about some visuals, low efford content and braindead afk-gameplay.It has nothing to do with gaming to open the wallet for some XP-buffs, glam or even pets / mounts, meanwhile spamming one button to go trough 95% of the whole game just to earn pointless loot.
Once gaming war much more than just milking the cows. But who wonders with all the casuals out there being like "I´ve no time, i´m always stressed, so please fast and easy loot for my self-convinience please! I would even pay for that!". It´s ridiculous. Rushing the whole content just to be like "I don´t have anything to do anymore."
I don´t even know why ppl actually play FF14, when they spent more time afk in Limsa or just don´t have enough time. I don´t even know why ppl with 1h time each evening play a MMORPG lol.
Why shouldn´t we have real content, when we´re able to smash this 1 button until everything is dead? Why do we need an awesome gameplay-experience, when we just need some cuty uwu-uwu animations and sick glam? You guys are no serious gamers, you´re just walking wallets if you really enjoy all the braindead content and dumbdowns that much.
2021/12/12 07:31; ssunny2008 が最後に編集
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