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  1. #11
    Player
    Acidblood's Avatar
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    Jun 2016
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    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    I think you need to separate 'challenge' and 'complexity'...

    Challenge: Enemies hit hard and have abilities that need to be interrupted / baited... requires players to know their class (cooldowns, etc.) and play as a team.

    Complexity: Enemies have confusing, hard to remember, and / or poorly telegraphed 1-shots... requires players to know to 'the fight'.

    More challenge, YES! More complexity, no thanks.
    (2)

  2. #12
    Player
    ssunny2008's Avatar
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    Mar 2014
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    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Acidblood View Post
    I think you need to separate 'challenge' and 'complexity'...

    Challenge: Enemies hit hard and have abilities that need to be interrupted / baited... requires players to know their class (cooldowns, etc.) and play as a team.

    Complexity: Enemies have confusing, hard to remember, and / or poorly telegraphed 1-shots... requires players to know to 'the fight'.

    More challenge, YES! More complexity, no thanks.
    It´s not a real challenge to heal a tank which lost 30% or 80% life at a TB, maybe even 0% thx to invul. You just press a button here and there. Complexity as you claim it to be, is even only a thing until you understand how a mechanic works.

    To understand a mechanic is kind of a challenge and that´s fine. But in FF14 the patterns are way to strict and we´ve way too much telegraphs and loooooong times casts. You´ve more than enough time to move out somewhere. If you´re not able to do that, than you´re dumb, greeded or just watched netflix nearby.
    At the moment i´ve even seen the new triple-stack telegraph i was like "Nooooooooooo, WTF!". Just another dumbdown mechanically wise. Don´t know what´s so hard for ppl to stack properly and don´t split up immediately to see what´s gonna happen? But what do i expect when i still see ppl moving out of a healer bubble or SE made the AST Star bigger than any map so the last idiot on earth isn´t able to move out of it. That any Tankbuster is shown right now with a fat red marker isn´t a deal too.

    I don´t get why SE is like "Players have an IQ from 10. Everything needs to be shown to them.". Waiting for the days when SE puts marker on the map and posts a macro in the chat immediately when the fight starts. I don´t even get why so many ppl abuse Bots with the given fight infos. Are they really that bad?
    (0)

  3. #13
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ssunny2008 View Post
    It´s not a real challenge to heal a tank which lost 30% or 80% life at a TB, maybe even 0% thx to invul. You just press a button here and there. Complexity as you claim it to be, is even only a thing until you understand how a mechanic works.
    It can be when that hit is followed up by another that takes 30% of the tanks HP, and another, and another, and another... until the boss is dead. Throw in a few harder hits, some AoEs, and some other mechanics and suddenly healers can't just AFK and use oGCDs on occasion... tanks actually have to use cooldowns effectively... and DPS actually have to do mechanics to stay alive... sounds like a decent challenge to me.

    Quote Originally Posted by ssunny2008 View Post
    To understand a mechanic is kind of a challenge and that´s fine. But in FF14 the patterns are way to strict and we´ve way too much telegraphs and loooooong times casts. You´ve more than enough time to move out somewhere. If you´re not able to do that, than you´re dumb, greeded or just watched netflix nearby.
    At the moment i´ve even seen the new triple-stack telegraph i was like "Nooooooooooo, WTF!". Just another dumbdown mechanically wise. Don´t know what´s so hard for ppl to stack properly and don´t split up immediately to see what´s gonna happen? But what do i expect when i still see ppl moving out of a healer bubble or SE made the AST Star bigger than any map so the last idiot on earth isn´t able to move out of it. That any Tankbuster is shown right now with a fat red marker isn´t a deal too.

    I don´t get why SE is like "Players have an IQ from 10. Everything needs to be shown to them.". Waiting for the days when SE puts marker on the map and posts a macro in the chat immediately when the fight starts. I don´t even get why so many ppl abuse Bots with the given fight infos. Are they really that bad?
    The issue with 'challenge' coming from fight complexity / randomness is that FFXIV has a LOT of content, most of which is randomly done via duty roulette.. so while learning a fight might be a fun challenge while it's current, inevitably it just becomes a pain when it pops up in a roulette* and you haven't done it in 5 years... or it gets nerfed into the ground and just becomes a brain-dead slog (which is the current situation for most content).

    Having 'challenge' via enemies that are actually a threat at a basic level (i.e. hit hard enough to wake people up) and predictable / telegraphed mechanics allows you to keep the challenge alive (though lessened via gear inflation) even years latter... assuming players know how to play their class.

    * This of course does not apply to 'savage' content which is not part of normal roulettes, and IMO where 'complexity' should be a part of the challenge.
    (1)

  4. #14
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    This poll does not have enough room for nuance.
    "Challenge, difficulty, and how it would affect the gameplay experience" is a very, VERY broad set of concepts, that a yes or no answer will not provide reliable enough feedback for the devs.
    (2)
    ~sigh~

  5. #15
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Acidblood View Post
    It can be when that hit is followed up by another that takes 30% of the tanks HP, and another, and another, and another... until the boss is dead. Throw in a few harder hits, some AoEs, and some other mechanics and suddenly healers can't just AFK and use oGCDs on occasion... tanks actually have to use cooldowns effectively... and DPS actually have to do mechanics to stay alive... sounds like a decent challenge to me.
    Even with harder hitting bosses it would last in 1 button spam on healers. Just play a low level dungeon with big pulls, you do it there. Since ressource-management is not a real thing in this game, much more is needed to make a challenge out of it. Any good tank doesn´t need much heal or in case of WAR like 0 heal.

    Everyone has to play boss mechanics so far. Only DPS has nothing else to do than being DPS classes and this can get pretty boring. Same if you´re playing Tank (OT) and you don´t have much to do than eating some tankbusters with invul. You only go for 123 and move from A to B when a mechanic appears. And just because an aoe is sometimes linear, a cone, a cross or whatever doesn´t mean that it´s something challenging or different.

    Of course some things might be subjectively seen and not everyone is able to get used to a bunch of stuff quickly if ever. But in case of being challenging or complex... FF14 is nothing so far. And while the devs prefer to dumbdown everything and to give af about a decent learning curve, it won´t get any better.
    (0)

  6. #16
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ssunny2008 View Post
    While i´m up for any challenging content, my whole post wasn´t just about "a harder game". It´s more about the lack of new and interesting content and the homogenziation of all classes.
    As i´ve written down, ARR had more possibilities on all classes, not a straight linear story-system, maps filled with more love and not 20 quests appearing at once, dungeons to explore, loot which had some use, and and and...

    With all expansions, the devs showed more and more lazyness. We move completely braindead from 1 spot to another to complete our MSQ just to afk in limsa in the end, waiting for the finder to get into any content. And there we either do pointless wall to wall bangs or we move from marker A to marker B. The short times, where we revisit any big map, are blocked behind heavy fategrind or hunttrains.

    ARR have been a real MMORPG with a learning curve, interesting ideas and possibilities. 2 Weeks ago i just started a new alt in Ul´dah while waiting for Endwalker. Even the leveling phase is way more fun than in the expansions. Walking through the better designed maps, having a handful of spreaded quests directing you in the last corner or to little outposts on the map. It plays so much better.

    FF14 with all its dumbdowns is not a real MMO anymore. There is no real learning curve for newcomers since you can play all in easy mode. Even the latest dungeons can be finished with your "trusts". It has become more of a worse singleplayer RPG with some automatically multiplayer-aspects.



    There are more than enough games which show the opposit. Dungeons are the core of any MMORPG. While the standard dungeons aren´t too hard, no other games has so somplified one than FF14 has. The most do even have harder ones for the endgame. Those we would call "expert" here, but offer more of a challenge and prepare the players for raidcontent, not those stupid rundowns FF14 offers.

    With Endwalker even a worse milestones reached dungeons. Wall to wall bang with less adds to pull and on top no XP from them anymore. I believe you never played any other MMO? Once with dungeons to explore, loot which is highly needed and elite-adds you´ve to cc or interupt? (Not saying everything somewhere else is way more challenging, but way more interesting and rewarding than dungeons are in FF.)
    Then go play something else? Oh wait, no MMO follows those insane designs anymore for obvious reasons.
    (1)

  7. #17
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    Oh wait, no MMO follows those insane designs anymore for obvious reasons.
    You mean money-making?! Of course all went the same when more and more ppl are like "I´m so excited, take my money!" about some visuals, low efford content and braindead afk-gameplay.It has nothing to do with gaming to open the wallet for some XP-buffs, glam or even pets / mounts, meanwhile spamming one button to go trough 95% of the whole game just to earn pointless loot.

    Once gaming war much more than just milking the cows. But who wonders with all the casuals out there being like "I´ve no time, i´m always stressed, so please fast and easy loot for my self-convinience please! I would even pay for that!". It´s ridiculous. Rushing the whole content just to be like "I don´t have anything to do anymore."
    I don´t even know why ppl actually play FF14, when they spent more time afk in Limsa or just don´t have enough time. I don´t even know why ppl with 1h time each evening play a MMORPG lol.

    Why shouldn´t we have real content, when we´re able to smash this 1 button until everything is dead? Why do we need an awesome gameplay-experience, when we just need some cuty uwu-uwu animations and sick glam? You guys are no serious gamers, you´re just walking wallets if you really enjoy all the braindead content and dumbdowns that much.
    (1)
    Last edited by ssunny2008; 12-12-2021 at 07:31 AM.

  8. #18
    Player Ransu's Avatar
    Join Date
    May 2014
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    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    You have rose tinted glasses. ARR fights were nowhere near as complex as modern content. ARR was also slow and tedious with a ton of limitations thank to the PS3.
    (0)

  9. #19
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    You have rose tinted glasses. ARR fights were nowhere near as complex as modern content. ARR was also slow and tedious with a ton of limitations thank to the PS3.
    I´m not talking about fights only. But even if i would, what´s so complex with all the telegraphs they´ve added with each expansion? Or with all the moving from A to B mostly? At the EX version of one of the new primals you can give someone a mark above his head and the group follows, eaaaasy. Meanwhile stuff like the 2nd boss in Aurum Vale got patched after years, so ppl don´t die anymore to castbars. And in stuff like MSQ or classquests we got some "easier pls uwu" buttons.

    And do you even play savage? Is it a complex design that the whole group wipes because 1 guy stands 1mm to far left or right? And even when things may become a little bit more complex, the boss is going to be untargetable.

    ARR might have been slower, but it had way more complexity and stuff to remember.
    (1)

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