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  1. #1
    Player
    DeathBySnooSnoo's Avatar
    Join Date
    Aug 2013
    Location
    Rye, Colorado
    Posts
    6
    Character
    Maylong Mistmore
    World
    Adamantoise
    Main Class
    Gladiator Lv 50

    Feature Ideas For The Game.

    I had idea that I thought sounded pretty cool. At least to me it does. Not sure how this would work in practice but on paper i think this sounds cool. Make 14 slightly less linear. To open the main story up to be influenced by the players. Have some key moments in the game that can effect how the over all story unfold. Give players a choice at choose to be a Warrior of Light, or a Warrior of Darkness. The key moments could be for instance Raids. Which ever side beat their raid first effects the story into their sides favor. Which would make ever servers story slightly different from one another and give the game a huge amount of replayability. I'm not a pvp person so if something like this ever happened I'd like them to stay away from turning into pvp, faction vs faction like a lot of the other mmo's.

    So basically it be like having a general layout for a story. With 2 different endings. We as the players have a hand in determining how it gets to either of those endings; and which ending we get on our server.
    (2)
    Last edited by DeathBySnooSnoo; 11-28-2021 at 01:17 PM.

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by DeathBySnooSnoo View Post
    have some key moments in the game that can effect how the over all story unfold. Give players a choice at choose to be a Warrior of Light, or a Warrior of Darkness. The key moments could be for instance Raids. Which ever side beat their raid first effects the story into their sides favor.
    I'm not sure what you mean by "in their favor," but that would actually be pretty frustrating for me because I'm not a competitive world's first raider so it would feel like another player is directing my story for me.
    I'd honestly rather SQEX just write whatever storyline they think is best instead of writing a few and having to adjust based on players. Especially since they plan things out so far in advance (Yoshi P said they're usually writing about an expac and a half ahead of where the players are, and have outlines for the story further beyond that) I really don't see how players influencing the narrative could be anything other than disruptive to their writers and their plans.

    Perhaps something like this would work (on paper) as a way to shake things up for the next storyline. But a move like this following the conclusion of such a carefully crafted 10 year narrative wouldn't feel like a terribly natural follow up and would reek of "we're done making plans."

    The game would need to start with an idea like this in mind. It's hard to implement something like this after the project is so far under way and the staff have already developed their structure and habits.




    Quote Originally Posted by DeathBySnooSnoo View Post
    So basically it be like having a general layout for a story. With 2 different endings. We as the players have a hand in determining how it gets to either of those endings; and which ending we get on our server.
    Expecting each server to be able to follow their own storyline doesn't seem like a realistic ask.
    Considering how FF14 keeps working off of, and bringing up, elements from older storylines, unless they suddenly changed tact and chose to make every storyline super self contained, they'd just have the logistical nightmare of writing storylines for servers that are getting further and further separated from each other as time goes on. You couldn't just keep writing one-size fits all storylines unless they stopped weaving together a longform narrative, and that would go against everything they've been doing with this game's narrative.
    Not to mention how disorienting it'd be for players to transfer between servers.
    (4)
    Last edited by ItMe; 11-28-2021 at 01:26 PM.

  3. #3
    Player
    Gameovers's Avatar
    Join Date
    Aug 2020
    Location
    Shiro place
    Posts
    628
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Nah The story should be the one thing that NEVER bends to the players. Keep it the way it is, Final Fantasy games were never about choice in the story anyway. Besides, I don't want the team to have to design two raids for everything just for light and dark as it'll never be equal and parts of it will feel lackluster. Hell you can make the debate it feels like that NOW.
    (9)
    Hearing the crazys but I don't know why
    Seeing the maybes but I don't know who
    Hearing the crazys more and more
    Noone stop LIMSAS BEATS!

  4. #4
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    How quickly we forget the valentione's day fiasco...
    (13)
    ~sigh~

  5. #5
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by DeathBySnooSnoo View Post
    I had idea that I thought sounded pretty cool. At least to me it does. Not sure how this would work in practice but on paper i think this sounds cool. Make 14 slightly less linear. To open the main story up to be influenced by the players. Have some key moments in the game that can effect how the over all story unfold. Give players a choice at choose to be a Warrior of Light, or a Warrior of Darkness. The key moments could be for instance Raids. Which ever side beat their raid first effects the story into their sides favor. Which would make ever servers story slightly different from one another and give the game a huge amount of replayability. I'm not a pvp person so if something like this ever happened I'd like them to stay away from turning into pvp, faction vs faction like a lot of the other mmo's.

    So basically it be like having a general layout for a story. With 2 different endings. We as the players have a hand in determining how it gets to either of those endings; and which ending we get on our server.
    Sounds kinda fun, but this is a Final Fantasy game, not Fable xD
    (1)

  6. #6
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Roda View Post
    How quickly we forget the valentione's day fiasco...
    I'm still mad Bert not choosen because the nepotism of Valentione House...
    (3)

  7. #7
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by DeathBySnooSnoo View Post
    Give players a choice at choose to be a Warrior of Light, or a Warrior of Darkness. .

    I think you've missed the point of the entire current storyline.
    (9)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    You are basically asking for a different game.

    Also "every time" (out of two instances) a choice of consequences was put to the vote, every server voted the same way so it's just inefficient use of resources to make two versions.
    (5)

  9. #9
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Nice for other games for sure but the XIV communities strength lies in the shared experience of the story no matter where you play.

    So if you allow players to take different paths you basically alienate players from each other. In my opinion that would hurt the game immensely.

    Edit: Another big point why this is a no go in XIV is that we don't really share a same story, we all play the same story yes but every WoL is the unique WoL for his own story and all other partymembers are often seen as heroes or adventurers helping you, not as WoL too. So basically it makes no sense bringing such a choice into the game cause we are the maincharacter for our own story, not anyone else. So it makes no sense giving the power to choose our storyending into other players hands.
    (3)
    Last edited by Ranaku; 11-28-2021 at 05:12 PM.

  10. #10
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Roda View Post
    How quickly we forget the valentione's day fiasco...
    A large part of that fiasco came down to disallowing players to select how the story played out for their version of the game world, not that a choice was presented in the first place.

    We could quite easily stand to have more 'what if' elements to the story. Naturally it wouldn't be fair for anybody's character to actually be considered to be the hero of the story at the expense of anybody else's, so we're already doing that anyway. As far as I'm concerned, the canon hero of the story is the guy who shows up in the trailers. I don't acknowledge anybody else's character as being in that position and I don't see my character in that role in an official capacity, either. Mostly because most of the decisions made are not those that I would support if given a choice in the first place.

    The Beast Tribe quests in Rak'tika gave players the ability to influence their version of the world's events in a way that made sense across the board.
    (3)

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