Dark Knight Changes:
Remove the auto darkside and turn it back into a toggle have it constantly drain mana like it used to
Take quietus and bloodspiller off the blood meter
Unlink C&S and Abysall drain
Remove the current delirium and bring back the old one
When not in dark side all moves give mana back
When in darkside mana is constantly drained final move in the weaponskill combo and all OGCD all cost mana but all heal the Dark Knight, obviously numbers for this need balancing to not make it OP
None Darkside weaponskill combo
1 Hard slash
2 Syphon strike
3 Delirum
In Darkside weaponskill combo
1 Powerslash (our old combo finisher where we shot the blast from the hand)
2 Soul eater
3 BloodSpiller
OGCD non darkside
1. Unmend is now a OGC and still reduces cooldown of plunge
2. Scourge (bring it back)
3. Spinning slash (now aoe and a OCGD)
4: Carve and slice reduce cooldown to 18 seconds reduce damage
5: Plunge no change
OGCD darkside
1. Unmend becomes Abyssal drain
2. Scouge becomes Quietus
3. Spinning slash becomes Flood of Shadow
4. Crave and slice becomes Edge of Shadow
5. Plunge no change
6. Shadow bringer unchanged
Current UI elements
The counter for darkside is now the darkest night counter, instead of counting down it counts up for however long you were in darkside this is the resource pool at 50 is used to cast darkest night at 100% living shadow
Keep the blood guage but give us a move that lets you absord a portion of the blood guage to either give a chunk of mana or heal depending on whether you're in darkside or not you could use the old dark arts animation for it.
(In a later change I would like to use this as a modifier with old dark arts. So give us dark arts as a button and bring back status effects either buffs or debuffs on our some moves, have this bar the resource that is used for dark arts. As I said this woud require substantial dev time so it is not needed right now unlike the rest of the changes listed above.)