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  1. #1
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90

    Thoughts on Tanks so far in Endwalker

    With an almost silly amount of threads on DRK, I thought it would be cool for players to also get to know how tanks are doing in general, me included!

    How are the tanks performing for you guys? In levelling and end game.
    How is their:

    Damage
    Sustain
    Mitigation
    Feel
    Rotation

    Would really love to hear everyones thoughts.

    I personally have only touched WAR so far in any great depth. It is so good, the healing is madness, more a less solod last boss tower of zot without a healer, because they died, and still kept up the remaining dps. Love WARs.
    (2)

  2. #2
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Hmm, I am no theory crafter and I would be lying if I said I pay too much attention to numbers, but my PLD has been amazing. Damage feels pretty good though again, can't talk about the numbers. Amazing sustain and mitigation with Holy Sheltron, heals on your magic phase and the amazing utility of Divine Veil. Overall it feels good and the rotation is really intuitive, though I admit, I find the skill spam in both melee and magic phase in the form of Atonement, Holy and now Confiteor to still be rather boring as the fights drags on, but that's just me, I am just not a fan of attacks like Delirium and Inner release and PLD has just too much of it.
    (1)

  3. #3
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    DRK dmg is good but defensive doesn't feel much of a step up from SHB.
    (1)

  4. #4
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    PLD single target damage may be a little low. I did a Trial 2 extreme prog group (no spoilers) the other day on my PLD, and I was consistently about 10% behind the GNB. This is anecdotal for sure, but I don't remember ever feeling that far behind in ShB. PLD AoE damage is absolutely ridiculous. I melt enemy packs in dungeons.
    (2)

  5. #5
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,127
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    The fact I have so little to say about WAR is not out of disinterest, but satisfaction.

    AOE combo putting up the buff is a great change. I still don't think making Onslaught into a free, charge-based gap closer was the only way, but it's still better than it was before. Inner Release being on a stack is a delight. Self-healing BW/NF being a flat value is, overall, for the better.

    Talking about the new tools: Bloodwhetting is delicious, and a proud member of the WAR's legacy of legendary healing. Primal Rend has a hefty animation lock, but complimented with the fact we have a lot of flexibility on when and where we use it.

    How could it be improved? Well, maybe the healing from NF/BW could be stack-based, but divorced from the mitigation. I LOVE Orogeny's animation... That said, maybe the damage could be increased to 200 or something, so that it's worth using over Upheaval for 2 targets, just so we get to use it more. I am afraid, as it is, I won't get to use it as much as I like with how much content we have 1-2 targets at a given time.

    All in all at peace with my favourite job. Will need to spend more time with the other three to formulate a fuller opinion.
    (2)

  6. #6
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Why does there need to be spoilers? "One of the fights" etc.. Would do fine, but thanks for that...
    (1)

  7. #7
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Navnav View Post
    Why does there need to be spoilers? "One of the fights" etc.. Would do fine, but thanks for that...
    Was an accident but honestly, if you are on these forums you are begging to be spoiled. A slip of a type or anything can happen. It has been long enough that if you are not that far along you best just avoid ff 14 topics in general until you are caught up. I've run across countless threads that reference a spoiler or two. I hope they do look over the crazy self healing tanks have right now.
    (4)

  8. #8
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    All is forgiven.
    (1)

  9. #9
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Navnav View Post
    With an almost silly amount of threads on DRK, I thought it would be cool for players to also get to know how tanks are doing in general, me included!

    How are the tanks performing for you guys? In levelling and end game.
    How is their:

    Damage
    Sustain
    Mitigation
    Feel
    Rotation

    Would really love to hear everyones thoughts.

    I personally have only touched WAR so far in any great depth. It is so good, the healing is madness, more a less solod last boss tower of zot without a healer, because they died, and still kept up the remaining dps. Love WARs.
    Despite the horrendous 5000+ queues I was able to level up DRK to 87 through 11pm-5am PST windows using Daily Roulettes and MSQ and without mentioning any spoilers my impression on DRK so far is it performs decent enough provided you have a healer that is at least Trust Healer competency and willingness to quickly heal you.

    And when I say "decent enough", I mean not dying and wiping more than once on dungeons. DRK's HP Sustain rests on 1-2-3 Single Target Combo and Abyssal Drain that is usable once per 60s and requires at least 4+ mobs to be meaningful. Like I have to really save it until my health drops below 50% to use it because once it's on CD, you aren't going to get another chance to use it again in fight and all you have are TBN HP Bubble and Reduced Damage Taken Mitigation to slow your damage intake and all that lost HP still needs to get healed up.

    I always find myself going 1-2-3 Single Target Combo to restore HP when Abyssal Drain is on CD on 3+ mobs instead of the usual 2 Pre-EW. Everything seems more painful after this stat squash and the amount of incoming damage even on synced down content seems overwhelming even with a dedicated healer spamming heals, more so than I remembered. So on both current level and synced down content I have to 1-2-3 Soul Eater Single Target Combo spam on 3+ mobs occasionally to maintain some HP Sustain because defensive options aren't going to restore that lost HP.

    What happens in mid fight on mob packs while rotating through Reduced Damage Taken Mitigations is I usually hold off on that Abyssal Drain until TBN is like few seconds away from being ready because that's when 25% Max HP worth of damage intake stops and I get breathing room, Hit that Abyssal Drain to get some immediate HP back and hit TBN ASAP. 1-2-3 Soul Eater Combo for a bit of HP & Mana/Blood restore while using oGCD Flood of Shadows or Salted Earth for maintaining mob pack aggro. Also helps to pray that heals from healer will be incoming soon... I hope.

    It would be nice if the 2 hit AOE Combo that restores mana/blood would have some healing potency added to it like 200 Potency at least per Combo so I can stick with using just the AOE Combo on 3+ mobs without losing out on what little HP Sustain DRK has. Single Target HP Sustain is somewhat bearable with just the 1-2-3 Soul Eater Combo because it's 300 Heal Potency per Combo but I'd be holding back if I didn't say it feels like shit.

    On the Damage aspect, it doesn't feel all that different from what I'm use to, which is to say DRK is really quick, controllable front loaded burst with all those oGCD Edge/Flood of Shadow, Carve & Split, Salted Earth & Darkness pop etc and Bloodspiller/Quietus for GCD blood spender, feels fine to me for most part. I'm satisfied so far with DRK Damage.
    (0)
    Last edited by ArthurATDayne; 12-12-2021 at 10:20 AM.

  10. #10
    Player
    Asta_Umbra's Avatar
    Join Date
    Sep 2021
    Posts
    12
    Character
    Happy Khaos
    World
    Odin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Navnav View Post

    I personally have only touched WAR so far in any great depth. It is so good, the healing is madness, more a less solod last boss tower of zot without a healer, because they died, and still kept up the remaining dps. Love WARs.
    You've explained my issue on tanks right now thank you
    (0)
    Dead DPS do no DPS. Raised DPS do lower DPS. Do the mechanics and don't stand in bad stuff.
    WoW expects basic competence. FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.

    Veteran healers don't care if they actually have to heal, but right now we don't. We simply want something interesting to do during the downtime. That is not asking for a lot

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