Square Enix does not understand economics. Supply and demand are all well and good, but they are not looking at inequality. Adding gil sinks like more housing and removing gil from activities like levequests are only going to hurt consumers. Here's the thing: everyone who has more than 100 million gil in this game are either botting/cheating or exploiting everyone else in the economy, just like in real life. But in real life we can actually tax those people, and transfer it to programs that aid the poor, like Social Security. We don't do that in FF14, because it is modeled after a laissez-faire system. So what happens when gil becomes harder and harder to get and things get harder and harder to buy? New players and people not interested in botting and exploiting everyone else in the economy just cannot do anything that requires gil, like buying mansions. Also, the rich players in this game will tell you how they got rich easily without a lot of effort. That is a total lie: they are either players from ARR or Heavensward that inherited a lot of wealth back then and coasted on the gil inflation, or they bot/exploit other players (such as undercutting on the market board every minute). What we need is not a gil sink. It's a gil transfer system. No one likes having their gil taken away, so we need incentives for rich players to give their gil to new players. For example, giving 1M gil to a sprout that is above Lv20 would give them an extra step in a relic or something. We also need to have more gil fountains for poor players. Roulette rewards should be doubled or even tripled for sprouts. This game does not have a gil inflation issue. This game has an inequality issue.