You can make almost 1-2 million gil in about 30 minutes
tldr: Shut up.
You can make almost 1-2 million gil in about 30 minutes
tldr: Shut up.
It is my belief inflation came from 2 issues:
- The first came from the omnicrafter system: it cut out all inter-dependent. Unless you're news, you're either someone who don't craft, but if you venture into it it's only a matter of time you become self-sufficient. I'm an omnicrafter but I don't really make money off it, but it's because I'm an omni crafter I have very little reason to spend any gil either, thus whatever amount I made from other source just accumulate by themselves over time.
- The second is the excessive use of non-money token. Seriously, we have way too many freaking special tokens. Almost everything news/cool/neccessity do not come from gil. 3 different kind of tomstone, 3 different kind of hunt token, 4 different kind of script, and over dozen of beast tribe token ... do I miss something ... oh yeah! Company Seal, Wolf Mark and MGP. Among them they account for 90% of stuffs a players can and want to get from NPC ... all ignore the necessity of Gil ... WHY!?!?
Like ... for example, let us grind rep for beast tribes to unlock stuffs, but the stuffs themselves should cost gil instead of token. The stuffs from MGP or Seal, let's us buy with gil as an optional alternative.
The first issue is part of the nature of the game so I don't think it can be fixed. But the second issue is a serious design flaw. Almost every time they give you something new to buy in the game, they invent a new token for it. The reason this game lacks nature gil sinks is because we have so many "special" money that they pretty much obsolete the need of "real" money.
They should add a furnishing to the golden mount vendor, literally called Gil Sink. It'd be an indoor furnishing, a solid gold sink and stand. The handles would be tiny gold Godberts that are constantly gyrating with their hands behind their heads. The faucet would always be rocketing out water into the basin which causes a mist to rise up, and in that mist a rainbow forms with the phrase "*player name that owns the house/apartment/room* is the best" on it.
That's the big problem though. Adding too many unique mounts or cosmetic gear items will ultimately just burn the people who can't afford it if they start to feel like all of the cool stuff is locked behind being able to pay for it rather than earn it. If you add any kind of statistical advantage then people will complain about the game being pay 2 win and then the exact opposite of what's intended will happen, people will start buying more gil from gil sellers to buy the boosts. Meanwhile, let's look at like the actual problem. On one hand the community has a lot of gil so the value of items is a bit wonky and anything that has a gil cost will ultimately not be worth that much. On the other hand; people with lots of gil will complain they have nothing to spend their gil on. But is that really that bad? Nothing in the game forces you to earn more than a billion gil. If you don't like sitting on a mountain of gil, just don't earn it. Find something else to do with your time. Square spending too much time trying to find gil sinks that don't actually solve any issues - and instead can introduce new ones - seems very counter productive when the problem of people simply having too much gil in an economy where gil doesn't actually carry that much weight in the first place is kind of weird. After all, once you hit cap unless you're crafting; gil isn't really the currency you spend outside of cosmetic stuff. Tomestones are. There's a reason why anyone who doesn't actively and willingly spend all of their money winds up with at least a few million at all times: because there isn't any meaningful use for gil beyond housing.
Which brings me to my proposal for the only really meaningful gil sink I can think of: a complete housing overhaul. First step: instanced housing. Give everyone a house. Make it small, let it start as an apartment sized little thing with access to a small garden and a workshop. Then, with gil, let people expand and customize it with the costs getting exponentially bigger as the size of the house increases. Finally - let people create their own little instanced neighborhoods. Make the costs astronomical to "buy" an instanced plot that you customize how it looks and lets you list which friends houses show up (thus allowing you to teleport into their instanced houses from this plot) allowing less rich players and FCs to work together to pay off the costs as well. So you don't lose the neighborhood feel - but also you don't have the static permanent plot system of the current housing system meaning no limited housing availability, and also throws in an obscene billions of gil worth gilsink for the crazies so they can make the perfect little neighborhood of their own.
May I suggest a radical solution? - Mog station item. And make them limited time too. For example, each week one item from the mog station available to buy with gil in the game and go nut with the price. Maybe 50mil for an account-bound item and 20mil for a glamour set.
Run that for a year and I'm 99% sure inflation will sort itself out.
Some of the thoughts I had for gil sinks were
Purchasable non tradeable consumable items that can only be obtained directly from an NPC
An addition of NPCs that you can pay gil to in order to have them fabricate stat-less lv 1 replicas of gear items that are obtained as drops from duties.
Addition of Instanced housing in the form of airship requests to the Ironworks workshop near Rising stones where players can pay gil to build a flying/floating home and then pay further if they wish to upgrade/modify it
Remove the limits on purchasing MGP. (Doing this alone would probably delete trillions of gil overnight lol)
Pay Matoya 999,999,999 gil to cast magic that enables butt slider when using fantasia... >.>
Run maps, get shell leather, make rebel coat. profit.
Assuming you have a group of people who are there for the money and don't waste time.
Or you can just buy the shell leather off the MB for about 200k and make the coat for about 1.2mil (on my server)
That's a really cool idea for a gil sink that wouldn't also encourage RMT~May I suggest a radical solution? - Mog station item. And make them limited time too. For example, each week one item from the mog station available to buy with gil in the game and go nut with the price. Maybe 50mil for an account-bound item and 20mil for a glamour set.
Run that for a year and I'm 99% sure inflation will sort itself out.
Lol I see.
I've always had awful luck with maps, but I'm glad that strat works well for you.
There are really plenty of sneaky things they could do. Like make it possible to repair gear without dark matter, but it automatically deducts twice the gil cost of the DM from what you're carrying.
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