It is my belief inflation came from 2 issues:

- The first came from the omnicrafter system: it cut out all inter-dependent. Unless you're news, you're either someone who don't craft, but if you venture into it it's only a matter of time you become self-sufficient. I'm an omnicrafter but I don't really make money off it, but it's because I'm an omni crafter I have very little reason to spend any gil either, thus whatever amount I made from other source just accumulate by themselves over time.

- The second is the excessive use of non-money token. Seriously, we have way too many freaking special tokens. Almost everything news/cool/neccessity do not come from gil. 3 different kind of tomstone, 3 different kind of hunt token, 4 different kind of script, and over dozen of beast tribe token ... do I miss something ... oh yeah! Company Seal, Wolf Mark and MGP. Among them they account for 90% of stuffs a players can and want to get from NPC ... all ignore the necessity of Gil ... WHY!?!?

Like ... for example, let us grind rep for beast tribes to unlock stuffs, but the stuffs themselves should cost gil instead of token. The stuffs from MGP or Seal, let's us buy with gil as an optional alternative.


The first issue is part of the nature of the game so I don't think it can be fixed. But the second issue is a serious design flaw. Almost every time they give you something new to buy in the game, they invent a new token for it. The reason this game lacks nature gil sinks is because we have so many "special" money that they pretty much obsolete the need of "real" money.