Another day.... another Titanmen thread.
Another day.... another Titanmen thread.
What we need is more gil sinks that are actually interesting. Solid gold mounts are ugly and tacky. Gimme something actually fun to burn my money on.
Taxation is theft. Furthermore, who gives a crap about how much gil another player has? Any player can easily amass enough gil to coast for the entirety of their playtime.
Sir, this is a Wendy's.Square Enix does not understand economics. Supply and demand are all well and good, but they are not looking at inequality. Adding gil sinks like more housing and removing gil from activities like levequests are only going to hurt consumers. Here's the thing: everyone who has more than 100 million gil in this game are either botting/cheating or exploiting everyone else in the economy, just like in real life. But in real life we can actually tax those people, and transfer it to programs that aid the poor, like Social Security. We don't do that in FF14, because it is modeled after a laissez-faire system. So what happens when gil becomes harder and harder to get and things get harder and harder to buy? New players and people not interested in botting and exploiting everyone else in the economy just cannot do anything that requires gil, like buying mansions. Also, the rich players in this game will tell you how they got rich easily without a lot of effort. That is a total lie: they are either players from ARR or Heavensward that inherited a lot of wealth back then and coasted on the gil inflation, or they bot/exploit other players (such as undercutting on the market board every minute). What we need is not a gil sink. It's a gil transfer system. No one likes having their gil taken away, so we need incentives for rich players to give their gil to new players. For example, giving 1M gil to a sprout that is above Lv20 would give them an extra step in a relic or something. We also need to have more gil fountains for poor players. Roulette rewards should be doubled or even tripled for sprouts. This game does not have a gil inflation issue. This game has an inequality issue.
Eat the rich!
while currently i only sit at 21~ million that is after i gave away nearly 30 million during the last 4 months to others in my fc and friendlist and while not actively farming gil for half a year. during ARR i actually had around 140 million and that was after i bought a big house for my then fc out of my own pocket, and no, i haven't botted or bought gil.Square Enix does not understand economics. Supply and demand are all well and good, but they are not looking at inequality. Adding gil sinks like more housing and removing gil from activities like levequests are only going to hurt consumers. Here's the thing: everyone who has more than 100 million gil in this game are either botting/cheating or exploiting everyone else in the economy, just like in real life. But in real life we can actually tax those people, and transfer it to programs that aid the poor, like Social Security. We don't do that in FF14, because it is modeled after a laissez-faire system. So what happens when gil becomes harder and harder to get and things get harder and harder to buy? New players and people not interested in botting and exploiting everyone else in the economy just cannot do anything that requires gil, like buying mansions. Also, the rich players in this game will tell you how they got rich easily without a lot of effort. That is a total lie: they are either players from ARR or Heavensward that inherited a lot of wealth back then and coasted on the gil inflation, or they bot/exploit other players (such as undercutting on the market board every minute). What we need is not a gil sink. It's a gil transfer system. No one likes having their gil taken away, so we need incentives for rich players to give their gil to new players. For example, giving 1M gil to a sprout that is above Lv20 would give them an extra step in a relic or something. We also need to have more gil fountains for poor players. Roulette rewards should be doubled or even tripled for sprouts. This game does not have a gil inflation issue. This game has an inequality issue.
just to give you one easily doable thing here, night pegasus whistles go for 10 million, grab 3 friends and do 1 complete run of Potd per week, easy 20~ million a month. gil in this game is incredibly easy to come by if you put in the effort.
or if that's to tedious and you prefer something taking a little more skill than do the unreal trial and sell the mount you can buy for the tokens. should still be 10~ million every 6-7 weeks by investing 1 hour every week after you got your first kill.
this amount is easily enough for everything you could ever really "need" in this game aside from a m/l house or 2 incredibly unnecessary expensive mounts that are nothing but a way to show of you don't need or value money anymore. aside from those things that money alone is enough for consumables for a whole raid tier and pretty much nothing else in this game really costs money.
Last edited by Akiudo; 11-25-2021 at 09:53 AM.
So heres the thing crafters when max can make almost every glamor item so doesnt have to spend there. Plus they can sell those for alot of gil.
Throw in self-effency with max gathers
Then throw in this math with bonuses
31 days easily making 620k gil a month just by daily roulette
That is around 74.4mill for the year of playing with just daily roulette with zero sells...
So honestly there needs to be more gil sinks
Last edited by FusiaRain; 11-25-2021 at 09:56 AM.
Look at the character on the lodestone. And then look at the other troll threads and their OPs on the lodestone. See the pattern?
And them posting this is "ironic" and just an attempt to stir up crap using a topic that people are usually way too invested in here on the forums.
Honestly you don't need THAT much gil to do most things in game.You don't NEED a mansion. An apartment is perfectly usable as a personal space in game. You don't NEED expensive glam. If you can manage half decent gear, food and potions, repair costs. You don't need much of anything else.Except that's not true because people who started playing in ARR/Heavensward benefitted from playing early, as they have much more time to amass wealth. And you know what they say, you use money to make money. So it becomes a snowball and they make more and more money with the money they have. People who start later just can't catch up.
It is a difference between "I WANT" and "I NEED."
It is actually very easy for a new player to take care of the "I NEED" stuff without going out of their way to do it just in the course of leveling their first class.
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