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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100

    Paladin Divine Veil suggestion.

    I know this is probably too late to change before Endwalker launch but, my suggestion is let divine veil also shield the paladin who casts it. The 3 other tanks have party wide damage mitigation skills which also effect the user and Paladin is the only one who does not. I would like to see paladin gain the effect of divine veil also.
    (14)

  2. #2
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    That's not a bad suggestion, but in the big scheme of things, it really doesn't matter. Here's why: The damage that skills like Shake It Off and Divine Veil are meant to help with is raid wide party damage. This type of damage is virtually never a threat to tanks thanks to their high defenses. While your squishy BLM might get 95% of their health removed, the tank will usually get hit for less than 1/3 of their health. Adding the shield to the PLD doesn't hurt anything, but it also really doesn't add much.

    Personally, I would like to see the healing requirement of the skill removed. The fact that PLD has to either heal themselves or wait for a healer to actually proc the shield is kind of dumb. They are adding more self healing to PLD that will help us to proc it better in Endwalker, but it just seems unnecessarily clunky.
    (2)

  3. #3
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tex_Mex View Post
    They are adding more self healing to PLD that will help us to proc it better in Endwalker, but it just seems unnecessarily clunky.
    Has it been confirmed that the healing from Holy Spirit etc. will actually proc Divine Veil?

    Honestly though the healing requirement should just be removed... when DV was the only Tank raid wide shield it made some sort of sense, but with Shake It Off being as good or better in practically every way (technically DV can last longer :/ ) there is really no reason for DV to continue to be so clunky to use.

    Alternatively the shielding (or come EW healing potency) could be based on the heal used to proc it.. but that could get messy.
    (2)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,565
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tex_Mex View Post
    That's not a bad suggestion, but in the big scheme of things, it really doesn't matter. Here's why: The damage that skills like Shake It Off and Divine Veil are meant to help with is raid wide party damage. This type of damage is virtually never a threat to tanks thanks to their high defenses. While your squishy BLM might get 95% of their health removed, the tank will usually get hit for less than 1/3 of their health. Adding the shield to the PLD doesn't hurt anything, but it also really doesn't add much.

    Personally, I would like to see the healing requirement of the skill removed. The fact that PLD has to either heal themselves or wait for a healer to actually proc the shield is kind of dumb. They are adding more self healing to PLD that will help us to proc it better in Endwalker, but it just seems unnecessarily clunky.
    To be fair, I have used Missionary, Heart of Light and Shake in a way that I receive more benefit out of it if it also aligns with raidwides or is overkill on raidwides, so delegating Veil as "use only on raidwide and ONLY raidwide" is a bit restricting.

    Specifically because PLD doesnt care about raid wides it would be cool if PLD gets to have a selfshield for autos or busters before a raidwide, considering how long it lasts.
    (1)

  5. #5
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    There are some great advantages with Veil despite healing requirement.

    This ability can be exploited allowing more Veils than Shake/Missionary/HoL. Currently a Healer is always going to pop a barrier for hardcore raid wides to push higher uptimes, the basic raid wides aren't solely needed unless we're talking E12S raid wide level and Veil carrying over multitude of times a pack more than the other tank is a massive advantage. Veil last 30 seconds, then another 30 seconds.
    (1)
    Gae Bolg Animus 18/04/2014

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,565
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Undeadfire View Post
    There are some great advantages with Veil despite healing requirement.

    This ability can be exploited allowing more Veils than Shake/Missionary/HoL. Currently a Healer is always going to pop a barrier for hardcore raid wides to push higher uptimes, the basic raid wides aren't solely needed unless we're talking E12S raid wide level and Veil carrying over multitude of times a pack more than the other tank is a massive advantage. Veil last 30 seconds, then another 30 seconds.
    While it is true, it isn't as grand as it sounds. Realistically, you will enter no fight with less than 12 seconds on Divine Veil's active shield, as any relevant raid damage if it comes early also tends to have a cast time. so at most, you can shave off a total of 48 seconds until the next use of Divine Veil. However, your cooldown will be your limiting factor from that point onward, so you will never gain more than one full use of Divine Veil over equivalent cooldowns from the other tanks.

    What you can do is pool up secutive Divine Veil shields close to each other, however this also means that up to 29s, no AOE damage can come to pass that would cause a Healer to use a GCD heal to proc it and after that, the next hit needs to be delayed to fit the bill for extending the pooling to the maximum... and you also cannot run a Scholar, for their Faerie will likely cast Embrace on you, having your plan ruined by AI.

    That and in a world where you have THIS AT MINIMUM without counting Job-specific additionals in basically every raid comp, especially Endwalker onwards:

    - 2x Reprisal + 2x 90s CD group defense buff from Tanks
    - 2x % AOE mitigation (buffs) from Healers
    - 4x a combination of:
    ---> Feint debuff (10% physical down, 5% magical down) from Melee DPS
    ---> Addle debuff (10% magical down, 5% physical down) from Caster DPS
    ---> 90s CD group defense from Ranged DPS

    ...how much will one extra cast of Divine Veil matter over having a well timed Divine Veil?
    (1)
    Last edited by Reinhardt_Azureheim; 11-26-2021 at 06:05 AM. Reason: Redid my time maths a bit

  7. #7
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Reinhardt_Azureheim View Post
    And you also cannot run a Scholar, for their Faerie will likely cast Embrace on you, having your plan ruined by AI.
    Not likely, Paladin is never main tanking including switching when possible and Healers always responds OGCD to keep cooldowns rolling. EW? If Sch becomes meta, and it's currently meme'd.

    Quote Originally Posted by Reinhardt_Azureheim View Post
    That and in a world where you have THIS AT MINIMUM without counting Job-specific additionals in basically every raid comp, especially Endwalker onwards:

    - 2x Reprisal + 2x 90s CD group defense buff from Tanks
    - 2x % AOE mitigation (buffs) from Healers
    - 4x a combination of:
    ---> Feint debuff (10% physical down, 5% magical down) from Melee DPS
    ---> Addle debuff (10% magical down, 5% physical down) from Caster DPS
    ---> 90s CD group defense from Ranged DPS

    ...how much will one extra cast of Divine Veil matter over having a well timed Divine Veil?
    When it comes to optimising, having extras always matters pushing DPS. Interventions burned on auto attacks, Covers abused, TBN DPS, etc.

    Many Savage fights prove good examples carrying Veil across the fight then trigger, exploited set time sets it up to be active and ready the next big hit. This is what makes Paladin powerful in high tier, Missionary/HoL are in a forced area forcing Healers use of their tools and Veil is exploited pop early, stalled trigger and ready for next gungho raid wide.

    Edit: This isn't directly on topic. Veil in Warrior of Light Extreme can soak a hit on Pyro debuff pushing an extra GCD in for dps. Veil is a very powerful tool optimised.
    (1)
    Last edited by Undeadfire; 11-26-2021 at 06:39 AM.
    Gae Bolg Animus 18/04/2014

  8. #8
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    I’ve been hoping DV would also apply to the PLD since it came out seems just wrong not to get any benefit from the skill, Shake feels a lot better.
    (3)

  9. #9
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'd like DV to apply to PLD, and then if you press it again it drops from PLD and spreads to the party.
    (1)

  10. #10
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jandor View Post
    I'd like DV to apply to PLD, and then if you press it again it drops from PLD and spreads to the party.
    I really like that idea that way we have a choice to use it for ourselves or to help the team.
    (2)

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