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  1. #20
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by FusiaRain View Post
    So honestly with the news of hq removal, it seems gil will overall become more and more worthless. Most people will never obtain a house, apartments are running out of other limitations. Almost all items can be bought from npc so why would we buy from people on the marketboard when there is no High grade version with better stats/use more often. There is none that I can think of so I was thinking while playing Final fantasy 7 remastered we could use a new mode in the open world that could benefit all aspects of Final Fantasy ffxiv. The solution “adventure mode”
    You're not going to get people to give your idea due consideration when you start off your post with irrelevant ranting.

    Removal of HQ materials doesn't make gil meaningless.

    Removal of HQ materials has nothing to do with the housing situation.

    With a player base that demand HQ gear and consumables, it's pointless to say "but NPC vendors sell NQ versions of those things with inflated prices" because players still aren't going to want to buy the NQ versions if HQ can be crafted or obtained through quest rewards.

    As for your idea, it's interesting though I'd say the charged Crystal generated should be used specifically for ALC/CUL consumables, with the ALC consumables applied to gear to give the glow effect/other property on a temporary basis. If the effect needs to be refreshed, it would drive up demand for the consumables and thereby increase the value of the charged crystal. It would also allow them to be applied to the tomestone/dungeon/trial/raid gear.


    Quote Originally Posted by FusiaRain View Post
    According to the panel and all searchs it is.

    Final Fantasy XIV is doing a lot right now. Between preparing to launch a new expansion, Endwalker, soon, dealing with server issues, and now, there are details on the coming end of HQ items and changes to gathering on the way.
    HQ crafting is not being removed. They stressed multiple times in the exact sources you mention that it is only affected gathered materials. Intermediate crafts (ingots, lumber, etc.) and final products can still be crafted as HQ.


    Quote Originally Posted by FusiaRain View Post
    Still regardless my point remains juat half true.
    The point of hq gathering is to increase odds of making a hq item. Which gave readon to buy them over normal.

    Still my point is overall gill is worth hardly anything. The need for a gil sink everyone can do without limits is still there.
    A competent crafter with up to date gear needs no HQ gathered materials to create a HQ item. It's easy enough to HQ the intermediate crafts for Exarchic to get HQ on the gear.

    The only reason most crafters would buy HQ gathered materials is because it was the cheapest way to get the quantity they needed. That's part of why HQ gathered materials were an easy target for removal by the developers - they could see that crafters were generally ignoring them.

    Quote Originally Posted by Setesh45 View Post
    I agree completely, but one thing remains, gathering will feel more dull again.
    I don't enjoy crafting, but I love gathering and I miss having no chance at getting something rare when gathering. I admit HQ mats were nothing too great, but at least something. Now we have nothing
    I wish they replaced the HQ mats by a small chance to get something rare and cool from gathering, something one could sell for decent profit and it would be useful in endgame content.
    HQ didn't do anything to make gathering feel more interesting to me (probably because I was always gathering for yield not quality unless HQ was needed for a gathering class quest).

    Rating (which is essentially a form of quality) will still mean something when doing collectables. I expect the system to remain the same so we'll always want to hit 1000 to get guaranteed aethersands so that's something.

    I wish SE would consider bringing back Hidden items. Those could have been a good replacement for HQ - as long as they stayed out of the job quests and the hidden items used to craft vanity items like cosmetic gear, minions, furnishings, etc.
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    Last edited by Jojoya; 11-24-2021 at 04:15 AM.