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  1. #1
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100

    Should Blue Mage have a "Umlimited Job" version of itself?

    So we can play it in MSQ and other content, while still keeping the original the exact way it is for Masked Carnival, field content and party finder.
    (5)

  2. #2
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    It would be the only class that would have all of it's skills and abilities in sastasha.... so no. It sucks how they opted to handle it; but it is what it is. My only beef with it is that so many abilities require group content to unlock.
    (13)

  3. #3
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Wondering how long before someone sincerely suggests that it should only be an unlimited job.

    That said, with certain adjustments, it could possibly work, with specific abilities unlocked at specific levels, assuming you've gained them in the wild. Not sure how to justify it in story though, the ability lock out (I assume that our abilities are locked out for most classes due to the time bubble logic we did our various dungeons at a point that we were at that level, even if we put off Shisui till we're level 70, our character did it while we were still puttering about in the Ruby Sea, just like how we did the level 50 Culinarian quest before 2.55).
    (0)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ChazNatlo View Post
    with certain adjustments, it could possibly work, with specific abilities unlocked at specific levels, assuming you've gained them in the wild.
    The idea of pre-defined abilities for each level would be very non blue mage though.

    Blue mage could work as a standard job if it unlocked action slots at certain levels and all slots up to a duty's minimum level had to be filled with appropriate actions in order to enter. For example:
    • Lv1: Single target attack
    • Lv4: Support spell
    • Lv6: Single target attack
    • Lv10: Single target ranged attack
    • Lv12: AoE attack
    • Lv15: Support spell
    • ...
    • Lv50: Primal Spell
    • etc

    that way you could use any combination of spells that filled all the slots and still be able to make a fair contribution to the party while hopefully not being blatantly OP, and you would still have to go out and learn actions to fill each slot.
    (9)

  5. #5
    Player
    Minsue's Avatar
    Join Date
    Mar 2017
    Location
    Nebraska
    Posts
    149
    Character
    Minsue Humora
    World
    Zalera
    Main Class
    White Mage Lv 90
    Look I'd love it to be unlimited just delay it till any world first type clears go through then who cares. Or limit it to not being able to get actual rewards besides cosmetics
    (0)

  6. #6
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Alestorm View Post
    It would be the only class that would have all of it's skills and abilities in sastasha.... so no. It sucks how they opted to handle it; but it is what it is. My only beef with it is that so many abilities require group content to unlock.
    You can obtain every spell in the game solo. The spells from level 70 raids are trickier to get solo and require some skill to beat but everything else is a cakewalk.
    (3)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,681
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Blue Mage doesn't even seem overpowered without the primal abilities which I don't feel are necessary for its identity anyway. When we bring a single blue mage into minimum item level content they don't one-shot it or even make it easier usually. It already functions that a lot of abilities are just equivalents of eachother like stuns, so it's just a visual choice.
    (0)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Yeah i wish we had two blue mages one we have now akin to bards performance just a side thing for flavor then a normal version of the job

    Quote Originally Posted by Jeeqbit View Post
    Blue Mage doesn't even seem overpowered without the primal abilities which I don't feel are necessary for its identity anyway. When we bring a single blue mage into minimum item level content they don't one-shot it or even make it easier usually. It already functions that a lot of abilities are just equivalents of eachother like stuns, so it's just a visual choice.
    ram voice,Moonflute,final sting and ultra vibrate are incredibly strong
    (2)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,681
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Duskane View Post
    ram voice,Moonflute,final sting and ultra vibrate are incredibly strong
    Ram's Voice is not much different to any other attack unless the person is iced and a boss won't get iced. Ultravibration is useless for the same reason.

    Moon Flute increases damage by 50% for 15 seconds, then reduces damage by 100% for 15 seconds. It's only going to be useful at the end of a fight or maybe a DPS check.

    Final Sting kills you so probably not a good idea and at least it will cause a damage reduction because of weakness and lost potency while dead.
    (2)

  10. #10
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Ram's Voice is not much different to any other attack unless the person is iced and a boss won't get iced. Ultravibration is useless for the same reason.

    Moon Flute increases damage by 50% for 15 seconds, then reduces damage by 100% for 15 seconds. It's only going to be useful at the end of a fight or maybe a DPS check.

    Final Sting kills you so probably not a good idea and at least it will cause a damage reduction because of weakness and lost potency while dead.

    When your Ultravibration is in cooldown.Ram's Voice basically much-longer CC version of WHM's Holy. You can extend it to around 30s. By the time trash monsters resists to it, they already all near died, and tank barely takes any damage. In short, it is a powerful utility for dungeon clearing.



    Moon Flute's burst is strong enough to offset the 15s of inaction, so it is useful in a whole fight. It is basically your 2m-cooldown burst, unless you need constant DPS to deal with adds or stuffs.


    Final Sting is basically a melee LB2 that doesn't cost LB bar (honestly, BLU should have their own LB). You use it near the end of the fight, not before it.
    (2)

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