So we can play it in MSQ and other content, while still keeping the original the exact way it is for Masked Carnival, field content and party finder.
So we can play it in MSQ and other content, while still keeping the original the exact way it is for Masked Carnival, field content and party finder.
It would be the only class that would have all of it's skills and abilities in sastasha.... so no. It sucks how they opted to handle it; but it is what it is. My only beef with it is that so many abilities require group content to unlock.

Wondering how long before someone sincerely suggests that it should only be an unlimited job.
That said, with certain adjustments, it could possibly work, with specific abilities unlocked at specific levels, assuming you've gained them in the wild. Not sure how to justify it in story though, the ability lock out (I assume that our abilities are locked out for most classes due to the time bubble logic we did our various dungeons at a point that we were at that level, even if we put off Shisui till we're level 70, our character did it while we were still puttering about in the Ruby Sea, just like how we did the level 50 Culinarian quest before 2.55).





The idea of pre-defined abilities for each level would be very non blue mage though.
Blue mage could work as a standard job if it unlocked action slots at certain levels and all slots up to a duty's minimum level had to be filled with appropriate actions in order to enter. For example:
- Lv1: Single target attack
- Lv4: Support spell
- Lv6: Single target attack
- Lv10: Single target ranged attack
- Lv12: AoE attack
- Lv15: Support spell
- ...
- Lv50: Primal Spell
- etc
that way you could use any combination of spells that filled all the slots and still be able to make a fair contribution to the party while hopefully not being blatantly OP, and you would still have to go out and learn actions to fill each slot.

Look I'd love it to be unlimited just delay it till any world first type clears go through then who cares. Or limit it to not being able to get actual rewards besides cosmetics
You can obtain every spell in the game solo. The spells from level 70 raids are trickier to get solo and require some skill to beat but everything else is a cakewalk.




Blue Mage doesn't even seem overpowered without the primal abilities which I don't feel are necessary for its identity anyway. When we bring a single blue mage into minimum item level content they don't one-shot it or even make it easier usually. It already functions that a lot of abilities are just equivalents of eachother like stuns, so it's just a visual choice.



Yeah i wish we had two blue mages one we have now akin to bards performance just a side thing for flavor then a normal version of the job
ram voice,Moonflute,final sting and ultra vibrate are incredibly strongBlue Mage doesn't even seem overpowered without the primal abilities which I don't feel are necessary for its identity anyway. When we bring a single blue mage into minimum item level content they don't one-shot it or even make it easier usually. It already functions that a lot of abilities are just equivalents of eachother like stuns, so it's just a visual choice.




Ram's Voice is not much different to any other attack unless the person is iced and a boss won't get iced. Ultravibration is useless for the same reason.
Moon Flute increases damage by 50% for 15 seconds, then reduces damage by 100% for 15 seconds. It's only going to be useful at the end of a fight or maybe a DPS check.
Final Sting kills you so probably not a good idea and at least it will cause a damage reduction because of weakness and lost potency while dead.
Ram's Voice is not much different to any other attack unless the person is iced and a boss won't get iced. Ultravibration is useless for the same reason.
Moon Flute increases damage by 50% for 15 seconds, then reduces damage by 100% for 15 seconds. It's only going to be useful at the end of a fight or maybe a DPS check.
Final Sting kills you so probably not a good idea and at least it will cause a damage reduction because of weakness and lost potency while dead.
When your Ultravibration is in cooldown.Ram's Voice basically much-longer CC version of WHM's Holy. You can extend it to around 30s. By the time trash monsters resists to it, they already all near died, and tank barely takes any damage. In short, it is a powerful utility for dungeon clearing.
Moon Flute's burst is strong enough to offset the 15s of inaction, so it is useful in a whole fight. It is basically your 2m-cooldown burst, unless you need constant DPS to deal with adds or stuffs.
Final Sting is basically a melee LB2 that doesn't cost LB bar (honestly, BLU should have their own LB). You use it near the end of the fight, not before it.
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