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Thread: FF14 Endgame?

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  1. #1
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    Roda's Avatar
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    Quote Originally Posted by Sotaris View Post
    I have not done the ultimate myself but I'm pretty sure they harder than what you're saying.
    No that's pretty much it (though blind prog does make things more interesting)
    It's an endurance test. And the hardest part is making sure you, and the rest of your team is consistent. The rest is just "keep your attention span clear while going to where you need to be"

    Though there are a few novel interactions with mechanics that isn't just about dodging. (Awakening in UwU, Nisi movements etc)

    But xiv has a problem with their raid fights being aalllll dances. (They do dance fights well, but it's just the same kind of fight every time. Probably an engine limitation.)
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  2. #2
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    zcrash970's Avatar
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    Quote Originally Posted by Roda View Post
    No that's pretty much it (though blind prog does make things more interesting)
    It's an endurance test. And the hardest part is making sure you, and the rest of your team is consistent. The rest is just "keep your attention span clear while going to where you need to be"

    Though there are a few novel interactions with mechanics that isn't just about dodging. (Awakening in UwU, Nisi movements etc)

    But xiv has a problem with their raid fights being aalllll dances. (They do dance fights well, but it's just the same kind of fight every time. Probably an engine limitation.)
    To answer OP, no. No, we do not have traditional raids. The dev team focus all their time on boss designs for endgame. Essential all of the battle endgame in this game are boss fights focused on 8-15 minute fights with varying intensity
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    Last edited by zcrash970; 11-23-2021 at 07:18 AM.
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  3. #3
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    RobynDaBank's Avatar
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    1. PvP exists, honestly the more people get told it doesn't the more dead it gets.

    2. What's a "real raid", lol? Does only trash between bosses or full 12 boss instances make something a raid? You have trials and you have alliance raids - the latter being closer to the "real raid" you define.

    3. Doesn't every big boss fight in every game ever boil down to dodging and doing mechanics while doing your rotation?

    4. The thing you unlocked in Idyllshire is Unreal Raids, which change with patches I think. The current one will go at EW release and there should be a new one after. I think it's a step above EX but no clue about the finer details.

    IMO the thing with FFXIV's PvE content is that you have to go unlocking the more difficult versions manually. There's 1-2 pieced up alliance and 8-man raids for every expansion and the base game, and there's EX, Savage and Ultimates. If you get a willing static you can clear trials while synced going from Ifrit EX to current Eden Savage ones.
    (7)
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  4. #4
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    LittleImp's Avatar
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    Quote Originally Posted by Kandraxx View Post
    I read about ultimate modes that are supposed to be hard, but from looking videos it’s just circle arenas where you dodge things for 15 minutes while doing your rotation?
    Given that the repetition of circle arenas is a fairly specific meme among the high-end community, I'm going to go out on a limb and say you're someone on an alt having a laugh.


    If not though, what do you think mmo raiding is supposed to be? xD
    (9)

  5. #5
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    Sotaris's Avatar
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    Quote Originally Posted by LittleImp View Post

    If not though, what do you think mmo raiding is supposed to be? xD
    A rectangle!


    Quote Originally Posted by Roda View Post
    No that's pretty much it (though blind prog does make things more interesting)
    It's an endurance test. And the hardest part is making sure you, and the rest of your team is consistent. The rest is just "keep your attention span clear while going to where you need to be"

    Though there are a few novel interactions with mechanics that isn't just about dodging. (Awakening in UwU, Nisi movements etc)

    But xiv has a problem with their raid fights being aalllll dances. (They do dance fights well, but it's just the same kind of fight every time. Probably an engine limitation.)
    You make it sound so easy, I'm surprised we don't see much more people with the legend title then.
    (7)

  6. #6
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    Quote Originally Posted by LittleImp View Post
    Given that the repetition of circle arenas is a fairly specific meme among the high-end community, I'm going to go out on a limb and say you're someone on an alt having a laugh.


    If not though, what do you think mmo raiding is supposed to be? xD
    Troll or not the thread has a point. MMO raids can be and have been more than one boss in a square or circle flat arena with mechanics that are more complex than "stand here" or "don't stand here" or "kill this thing real fast or it's an immediate wipe". Xiv just hasn't explored them outside of a very few encounters.
    Quote Originally Posted by Sotaris View Post
    A rectangle!




    You make it sound so easy, I'm surprised we don't see much more people with the legend title then.
    The fights themselves are surprisingly easier than they're built up to be. If you can do a proper rotation, have the proper gear and consumables, can keep attention and memory up for ~13 minutes straight, and (here's the real wall) can find 7 other people who can do all that and do it consistently AND you all have the time and patience for hours of prog while you all individually learn your own personal ways of dealing with mechanics and recovering from eachother's moments of inconsistency, then you can 100% do ultimates. Especially once it's been a while and guides are out.

    Its just the people, time, and patience that are the hard parts. The mechanics themselves are comparatively simple once you know what they're asking of you.
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  7. #7
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    Izscha's Avatar
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    Quote Originally Posted by Roda View Post
    Troll or not the thread has a point. MMO raids can be and have been more than one boss in a square or circle flat arena with mechanics that are more complex than "stand here" or "don't stand here" or "kill this thing real fast or it's an immediate wipe". Xiv just hasn't explored them outside of a very few encounters.


    The fights themselves are surprisingly easier than they're built up to be. If you can do a proper rotation, have the proper gear and consumables, can keep attention and memory up for ~13 minutes straight, and (here's the real wall) can find 7 other people who can do all that and do it consistently AND you all have the time and patience for hours of prog while you all individually learn your own personal ways of dealing with mechanics and recovering from eachother's moments of inconsistency, then you can 100% do ultimates. Especially once it's been a while and guides are out.

    Its just the people, time, and patience that are the hard parts. The mechanics themselves are comparatively simple once you know what they're asking of you.
    Yes and no, and there is a huge difference as you pointed earlier about blind/ follow a guide too.
    Once you know the dance, you rarely fail afterward that's true for that but that's basically the same thing for almost everything in life ? You want to learn to play guitar and piano you """""just""""" learn in what order you press each key and that's it, easy.
    And with 2.5 gcd and console limitation not mention the core of the game ( dodging especially, if you're inside the circle when it's out you're dead, even if you stepped out of it 0.1 sec after and the animation needs 5 sec to come ) it's nearly impossible for them to make fights more than that.
    And while it's fairly easy for good players, try to make 95 % of the player pay attention for 13+ min and do their rotation ( which most dont know ) is nearly impossible.
    So yeah if you're used to it i would call it fairly easy, but it's easy for a very small part of the community and it's near impossible for almost everyone else.
    (1)

  8. #8
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    Leonerdo's Avatar
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    Quote Originally Posted by Roda View Post
    The fights themselves are surprisingly easier than they're built up to be. If you can do a proper rotation, have the proper gear and consumables, can keep attention and memory up for ~13 minutes straight, and (here's the real wall) can find 7 other people who can do all that and do it consistently AND you all have the time and patience for hours of prog while you all individually learn your own personal ways of dealing with mechanics and recovering from eachother's moments of inconsistency, then you can 100% do ultimates. Especially once it's been a while and guides are out.

    Its just the people, time, and patience that are the hard parts. The mechanics themselves are comparatively simple once you know what they're asking of you.
    Particle physics is surprisingly easier than it's built up to be. If you can do advanced math, have the proper particle accelerators, sensors, and software, can keep attention and memory for ~13 sentences straight, and (here's the real wall) can find 30 other researchers who can do all that and work together smoothly, AND you have all the time and patience for months of experimenting while you all individually document/analyze every condition and result of the experiment, while recovering from equipment failures or natural disasters, then you can 100% do particle physics. Especially once it's been a while and you're just replicating old experiments.

    It's just the people, time, (education, funding, diligence), and patience that are the hard parts. The science itself is comparatively simple once you know how the experiment works.

    (I'm not a scientist, so I apologize if this meme is inaccurate.)
    (7)

  9. #9
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    TaleraRistain's Avatar
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    The closest thing to a "real raid" as you call it, ie a raid zone that your raid team progresses through, are the 24 man alliance raids which do have bosses interspersed with trash mobs. But they're not incredibly difficult. The stuff for the hardcore of the hardcore are the Ultimates that you scoff at. They are a bit more complicated than you make out.
    (0)

  10. #10
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    DRS gave me closest to the feeling of "traditional mmo raid" out of anything else in this game.
    (0)
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