That sounds awesome, I'm almost jealous (ALMOST, lol). I really wish they would retune how level-scaling and item level restrictions work, because there are way too many early dungeons where mechanics can be blatantly ignored without consequence. You don't have to dodge AoEs, adds don't need to be downed, core boss features that make the fight interesting can be disregarded. It's a joke, and it gives a poor impression to newcomers that dungeons in this game are boring and nothing happens in them. People say they like to learn the boss fights organically by doing them, but I KNOW there are tons of newbies who still have no idea what was going on afterward and might never know.

I hate the last fight in Haukke Manor now, because it seems like half the people actually try and half don't, which creates this dangerous near-wipe middle-ground where incoming damage that could be prevented keeps coming in, while at the same time those who are tunnel-visioning the boss aren't killing it fast enough to withstand that assault for long. Every time I get in there, I honestly don't know what to do. Are we doing mechanics today? Are we not? It's anyone's guess!