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  1. #15
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by javid View Post
    Did you know that the current Battle Regimen has SIX effects not just one that you mention?
    Yep fully aware of all the regimens. Getting people to do them is another thing. But thats neither here nor there.

    4/6 of the current regimens allow for more dmg to be done to the mob. the last two enfeeble it with increased casting times or TP abilities cost.

    Under our current BR system if two conj start a BR and each cue up "Blizzard" nothing happens.

    My train of thought was more along the line of creating exciting effects through teamwork.
    So if 2 conj start a BR and both cue up "Blizzard" instead of the two normal spells hitting a large ice crystal envelops the mob and then shatters dealing bonus damage larger then if the two spells were cast separately.

    Currently the benefits or more largely the desire to use team work to implement the BR after effects isn't there. 1) because there isn't a flashy effect that is associated with the BR, and 2) other than incapping the mob, the enfeebling effects just don't seem worth it (currently) .

    Quote Originally Posted by Alcide
    The OP suggestion sounds like something really nice, but I doubt it would fit an mmo, there would be way too many combinations unless you don't want it to performed by only two people; also I think it would be something really hard to develop and update (imagine the work that has to be done when they add new classes/skills). Also the buffing combinations would render a future buffing class/build/specialization useless (wich I really hope they implement ^^')
    FFXI (a MMO) introduced WS & WS stacking to create a skill chain that could then be cast on by a mage for bonus damage (i'm sure you're aware of this already)
    example: http://www.youtube.com/watch?v=N94rmHin7SU

    Lord of the rings: online (another MMO) inspired by FFXI introduced "Conjunctions" which had a variety of effects from bonus damage, mob enfeebles, to PT buffs.
    example: http://www.youtube.com/watch?v=mlLLb...eature=related

    The ground work is already there with the Battle Regimen mode. Some art assets and some coding would of course need to be created. To NOT make future jobs obsolete you can give them the ability to create similar effects in their own skill set, instead of requiring 2 or 3 people to do so.
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    Last edited by ChiefCurrahee; 03-25-2011 at 03:06 AM.

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