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  1. #11
    Player
    Sylkis's Avatar
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    Mar 2011
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    Gridania
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    Sylkis Tea
    World
    Sophia
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    Scholar Lv 100
    How about the idea from the opening cinematic? The conjurer casted fire on the archer's arrow.

    About Regenga and similar effects, you would need a different initiation system for cure /protect type spells , doesn't make sense to initiate cure on the enemy.



    And, create noticeable visual effects for current Battle Regimens.
    (0)
    Last edited by Sylkis; 03-24-2011 at 07:33 PM.

  2. #12
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    Character
    Chief Currahee
    World
    Balmung
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    Lancer Lv 60
    Quote Originally Posted by Sylkis View Post
    About Regenga and similar effects, you would need a different initiation system for cure /protect type spells , doesn't make sense to initiate cure on the enemy.
    And, create noticeable visual effects for current Battle Regimens.
    I would think that PT buff regimens could still be implemented under the same system. the BR mode essentially tells the game "these skills are being combined." Obviously you wouldn't target a mob with cure or protect. It's just a matter of context, Go into BR mode > player 1 select skill (enemy or player target skill) > player 2 select skill (enemy or player target) > begin BR.

    And yes, please dear Eorzea deities, please have some spectacular effects (eye candy) for successful BRs.
    (0)

  3. #13
    Player
    javid's Avatar
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    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Did you know that the current Battle Regimen has SIX effects not just one that you mention? http://lodestone.finalfantasyxiv.com.../battle02.html This is a SE link (click on battle menu then Effect-Inducing Tactics). Many persons do not know the six nor do many of them understand other effects like incapacitation- several tier II weaponskills that "maim" the mob further reducing its TP generation and lengthening its TP moves.

    Here is a combo you can try on Aldgoat Billy. you will need at least 2 persons-preferably a LNC and PUG or MRD- then you will do the following skills in the regimen: 1) Heavy Strike/Heavy Swing ---> Moonrise followed by 2) Skewer II -----> Concussive Blow II/ Skull Sunder II. Assuming the both regimens hit and you are fortunate to knock off the Billy's Horns, you would have effectively rendered the Billy's TP moves null. Because a normal attack to weaponskill BR causes Regimen of Constraint, which reduces TP generation for mob and lengthens TP moves cast time, and Moonrise also reduces TP generation, and finally, if you knock the horns off, incapacitation also lengthens TP moves cast time and reduces its attack potency. That was just one tactic that is viable and quite useful. It can be utilizes also on Skeletons (Good SP).

    There are several different BR combos that can be used to augment existing weaponskills effects/magic effects to cause CRAZY things to happen.

    I will give you one more for for strong dmg. you will need 3 members: preferably 2 mages (con & thm) and one melee, or two melee and one mage.
    First scenario
    BR= Light Attack + (spirit or phantom) Dart-- this cause regimen of trauma, lowering magic defense
    then you stack element dots pertaining to your next BR magic spell--example shock.
    Now everyone buffs
    BR= Elemental spell (Thunder)+ Thm spell (Scourge)+ weaponskill (Skull Sunder)

    This combo as discribed will give you a big boom even at lower levels.

    Second Scenario
    BR= light attack + light attack + (spirit or phantom) dart---this will cause both regimen of ruin (defense down) and regimen of trauma (magic defense down)
    mage (if con) stack elemental dots
    everyone buffs
    BR= WS+ WS+ magic (Thunder)

    With practice and team work you can conduct the combos regimens in 7 seconds of obtain the requisite TP.
    (0)

  4. #14
    Player
    Martin's Avatar
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    Mar 2011
    Location
    Gridania
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    204
    Character
    Shin Scarlet
    World
    Hyperion
    Main Class
    Archer Lv 35
    Quote Originally Posted by javid View Post
    Did you know that the current Battle Regimen has SIX effects not just one that you mention? http://lodestone.finalfantasyxiv.com.../battle02.html This is a SE link (click on battle menu then Effect-Inducing Tactics). Many persons do not know the six nor do many of them understand other effects like incapacitation- several tier II weaponskills that "maim" the mob further reducing its TP generation and lengthening its TP moves.

    Here is a combo you can try on Aldgoat Billy. you will need at least 2 persons-preferably a LNC and PUG or MRD- then you will do the following skills in the regimen: 1) Heavy Strike/Heavy Swing ---> Moonrise followed by 2) Skewer II -----> Concussive Blow II/ Skull Sunder II. Assuming the both regimens hit and you are fortunate to knock off the Billy's Horns, you would have effectively rendered the Billy's TP moves null. Because a normal attack to weaponskill BR causes Regimen of Constraint, which reduces TP generation for mob and lengthens TP moves cast time, and Moonrise also reduces TP generation, and finally, if you knock the horns off, incapacitation also lengthens TP moves cast time and reduces its attack potency. That was just one tactic that is viable and quite useful. It can be utilizes also on Skeletons (Good SP).

    There are several different BR combos that can be used to augment existing weaponskills effects/magic effects to cause CRAZY things to happen.

    I will give you one more for for strong dmg. you will need 3 members: preferably 2 mages (con & thm) and one melee, or two melee and one mage.
    First scenario
    BR= Light Attack + (spirit or phantom) Dart-- this cause regimen of trauma, lowering magic defense
    then you stack element dots pertaining to your next BR magic spell--example shock.
    Now everyone buffs
    BR= Elemental spell (Thunder)+ Thm spell (Scourge)+ weaponskill (Skull Sunder)

    This combo as discribed will give you a big boom even at lower levels.

    Second Scenario
    BR= light attack + light attack + (spirit or phantom) dart---this will cause both regimen of ruin (defense down) and regimen of trauma (magic defense down)
    mage (if con) stack elemental dots
    everyone buffs
    BR= WS+ WS+ magic (Thunder)

    With practice and team work you can conduct the combos regimens in 7 seconds of obtain the requisite TP.
    I like the sound of that, but not many people will actually use it, I think most people prefer easier and fast-peaced attacks than stocking up some combo with Battle Regimen
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

  5. #15
    Player
    javid's Avatar
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    Javid Conlak
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    Sargatanas
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    Marauder Lv 80
    I agree with you assessment that some (if not most) will not prefer the cumbersome tactics. However I argue that the best of the tactics should be left to the most dedicated. I hope they do not make this game JUST for the causal player-do throw her a bone though.
    (0)

  6. #16
    Player
    Martin's Avatar
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    Gridania
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    Shin Scarlet
    World
    Hyperion
    Main Class
    Archer Lv 35
    Quote Originally Posted by javid View Post
    I agree with you assessment that some (if not most) will not prefer the cumbersome tactics. However I argue that the best of the tactics should be left to the most dedicated. I hope they do not make this game JUST for the causal player-do throw her a bone though.
    Hehe, well as me being a dedicated one to this game, I'd love to give it a try but there's nobody around (AFAIK) that would want to try this, except you probably, but I'm sure you're not on Trabia, so TOO BAD I can't give it a try :/
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

  7. #17
    Player
    Alcide's Avatar
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    Gridania
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    Apathy Emerald
    World
    Ragnarok
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    Arcanist Lv 70
    Quote Originally Posted by javid View Post
    I agree with you assessment that some (if not most) will not prefer the cumbersome tactics. However I argue that the best of the tactics should be left to the most dedicated. I hope they do not make this game JUST for the causal player-do throw her a bone though.
    Actually that's the reason why i think BR are awesome: with a good tactic it can be devastating, but even doing it with random skills it's still good, plus the fact that it can be performed by 2 or 8 people being still usefull is a great thing.

    The only problem is that it's really hard for casual players to get to know its effectivness, I guess that's the point they need to address first.

    The OP suggestion sounds like something really nice, but I doubt it would fit an mmo, there would be way too many combinations unless you don't want it to performed by only two people; also I think it would be something really hard to develop and update (imagine the work that has to be done when they add new classes/skills). Also the buffing combinations would render a future buffing class/build/specialization useless (wich I really hope they implement ^^')
    (0)

  8. #18
    Player
    ChiefCurrahee's Avatar
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    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by javid View Post
    Did you know that the current Battle Regimen has SIX effects not just one that you mention?
    Yep fully aware of all the regimens. Getting people to do them is another thing. But thats neither here nor there.

    4/6 of the current regimens allow for more dmg to be done to the mob. the last two enfeeble it with increased casting times or TP abilities cost.

    Under our current BR system if two conj start a BR and each cue up "Blizzard" nothing happens.

    My train of thought was more along the line of creating exciting effects through teamwork.
    So if 2 conj start a BR and both cue up "Blizzard" instead of the two normal spells hitting a large ice crystal envelops the mob and then shatters dealing bonus damage larger then if the two spells were cast separately.

    Currently the benefits or more largely the desire to use team work to implement the BR after effects isn't there. 1) because there isn't a flashy effect that is associated with the BR, and 2) other than incapping the mob, the enfeebling effects just don't seem worth it (currently) .

    Quote Originally Posted by Alcide
    The OP suggestion sounds like something really nice, but I doubt it would fit an mmo, there would be way too many combinations unless you don't want it to performed by only two people; also I think it would be something really hard to develop and update (imagine the work that has to be done when they add new classes/skills). Also the buffing combinations would render a future buffing class/build/specialization useless (wich I really hope they implement ^^')
    FFXI (a MMO) introduced WS & WS stacking to create a skill chain that could then be cast on by a mage for bonus damage (i'm sure you're aware of this already)
    example: http://www.youtube.com/watch?v=N94rmHin7SU

    Lord of the rings: online (another MMO) inspired by FFXI introduced "Conjunctions" which had a variety of effects from bonus damage, mob enfeebles, to PT buffs.
    example: http://www.youtube.com/watch?v=mlLLb...eature=related

    The ground work is already there with the Battle Regimen mode. Some art assets and some coding would of course need to be created. To NOT make future jobs obsolete you can give them the ability to create similar effects in their own skill set, instead of requiring 2 or 3 people to do so.
    (0)
    Last edited by ChiefCurrahee; 03-25-2011 at 03:06 AM.

  9. #19
    Player
    Martin's Avatar
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    Gridania
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    Character
    Shin Scarlet
    World
    Hyperion
    Main Class
    Archer Lv 35
    I've tried battle regimen alone and I can already find an increase of damage even if it's 1-hit "combo" (Lol), so I guess doing a full combo will surely bring many benefits, but again, who's out there that really wanna do that :/
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

  10. #20
    Player
    javid's Avatar
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    Javid Conlak
    World
    Sargatanas
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    Marauder Lv 80
    Quote Originally Posted by ChiefCurrahee View Post

    My train of thought was more along the line of creating exciting effects through teamwork.
    So if 2 conj start a BR and both cue up "Blizzard" instead of the two normal spells hitting a large ice crystal envelops the mob and then shatters dealing bonus damage larger then if the two spells were cast separately.

    Currently the benefits or more largely the desire to use team work to implement the BR after effects isn't there. 1) because there isn't a flashy effect that is associated with the BR, and 2) other than incapping the mob, the enfeebling effects just don't seem worth it (currently) .



    FFXI (a MMO) introduced WS & WS stacking to create a skill chain that could then be cast on by a mage for bonus damage (i'm sure you're aware of this already)
    example: http://www.youtube.com/watch?v=N94rmHin7SU

    Lord of the rings: online (another MMO) inspired by FFXI introduced "Conjunctions" which had a variety of effects from bonus damage, mob enfeebles, to PT buffs.
    example: http://www.youtube.com/watch?v=mlLLb...eature=related

    The ground work is already there with the Battle Regimen mode. Some art assets and some coding would of course need to be created. To NOT make future jobs obsolete you can give them the ability to create similar effects in their own skill set, instead of requiring 2 or 3 people to do so.
    I most definitely agree with more effects being introduced LATER. There is little incentive to add more BR if ppl rarely use the all the current BR and Battle Inducted effects (incapacitation). Surely a revamp of the BR animations would make the attempt more tempting-FFXI Fusion animation ftw.
    (0)

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