Quote Originally Posted by Silver-Strider View Post
Like I said, it's not perfect. Dissipation is mainly used for DPS with a side effect of recovering MP via E.Drain (No longer applicable in EW), all I did was cut out the anti-synergy it had with SCH's current toolkit by no longer removing the fairy and getting rid of the Heal buff it provides.
At what point does that go from merely removing "anti-synergy" to removing choices, though?

Back when there was actually some bursty heal checks, I quite liked Dissipation specifically because it was a choice that allowed me to burst out some immediate throughput at cost to total/sustained or it rewarded use inside of raid windows when I knew I'd need little healing (and such was far from a constant condition) or just before forced downtime. It had, and still has (though less satisfyingly), gameplay.

:: Generally speaking, if we're making changes only because "healing gameplay's not really a thing anyways"... we've already seen what happens to the gameplay environment when we further constrict our toolkits to them: they merely trend all the deeper and more problematically.