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  1. #11
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You have a full minute to spend your Aetherflow charges. If it is absolutely impossible to have any circumstance worth spending your Aetherflow on other than a last-second ED spam to dump charges, you're looking at either (A) a must-top-off-everyone-instantly cohealer or (B) a much, much larger issue in the game's damage intake tuning.

    This indirect-at-most concern is not something you sacrifice weave-space, offensive spell potency, and actual choice for.

    I'm cool with allowing 2 charges of Aetherflow. I'm cool with automatically losing Aetherflow and generating stacks every 20 seconds so long as they're bankable up to 5 and charge up to 3 out of combat (and begin instances at 3 stacks). I'm just not cool with turning Energy Drain into a more awkward Aetherflow.
    I'm not the one suggesting that. I've only suggested removing Dissipation and making Aetherflow a charge ability so that you don't feel compelled to spend all your Aetherflow stacks within a minute to give you some breathing room to effectively bank your charges, if you so choose to do so. Damage intake is a massive problem in this game as far as healers are concerned and with each expansion offering more and more support to every class to further reduce it, damage intake just become less and less of an issue, hence the need for skills like E.Drain to exist in the 1st place.

    That there is eventual further healing attached to both among the damage-dealing spender and the healing spender does not remove the difference between that initial damage or healing. Energy Drain is not inseparable from Ruin II in particular; it merely requires weave space, just like any other oGCD. Energy Drain is no more balanced around Ruin II than are Lustrate or Excog. Broil providing that weave space as of EW does not remove any and all reason or ability to use Energy Drain; arguably, quite the opposite.
    The choice of healing vs damage is entirely dependant on an encounter and if you have still have Aetherflow stacks available as Aetherflow comes off CD. It's a loss in healing potency regardless if you use E.Drain or refresh Aetherflow with stacks remaining, only that 1 option at least refunds some of that lost potency vs simply letting it go to waste entirely. Removing E.Drain is a greater loss in Healing potency because of the existence of Aetherpact making any potentially lost stacks a bankable heal. The illusion here is that, people believe that E.Drain is taking up some spot that would be used for healing when in actuality, its saving you from losing that healing potency entirely by allowing you to put Aetherflow on CD immediately instead of delaying it for however long it takes until an opportunity pops up for you to burn that Aetherflow stack.

    I'm not. You're the one who suggested (albeit in just 2 of 3 takes) that it be turned, effectively, into a target-dependent Quick Reload. I'm asking to keep it an actual dump/damage option, instead of merely an obligatory resource-generation cast.
    That was GrimGale, not me.
    (1)
    Last edited by Silver-Strider; 11-21-2021 at 03:12 PM.

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