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  1. #1
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    You got it backwards from my intentions. The fact you can do it is indeed the truth so no it's not about "the way something should be". The reason to bring it up is to actually get a solution out of this.
    What's a better outcome? Berate every player who does go in under geared or ask SE to change the system so that they can't do that?
    Yes to both of these, though 'berating' might be an overly aggressive word.

    If someone enters a duty and are severely under-geared to an obstructive degree, they need to be informed of that fact and possibly dismissed from the duty. This is a cooperative multiplayer game. It is unfair for a player to believe they are entitled to offload massive amounts of additional responsibility onto their teammates, simply because they can't be bothered to keep their gear vaguely up to date. I've seen people sneak into trials with weapons an expansion or more out of date, and literally fully obstruct the party from progressing..
    (12)

  2. #2
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Thurmnmurmn View Post
    You got it backwards from my intentions. The fact you can do it is indeed the truth so no it's not about "the way something should be". The reason to bring it up is to actually get a solution out of this.
    What's a better outcome? Berate every player who does go in under geared or ask SE to change the system so they can't do that?
    Yes. SE should absolutely change their god awful system to prevent people from showing up hilariously undergeared and wearing accessories that aren't even suited to their role. In fact, they should add minimum ilvl requirements to story mode trials and make soul crystals a requirement past Haukke Manor as well. If I had a dollar for every player that shows up to freaking Titania wearing HW level gear and jobless players roaming around past level 50, I would have an uncomfortable amount of dollars.
    (14)

  3. #3
    Player
    DragoAskani's Avatar
    Join Date
    Sep 2013
    Posts
    80
    Character
    Amy Rosenbaum
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Necrogen View Post

    Second point, I'm unsure how people believe its okay to focus DPS while the team needs heals. I don't mean like top them off from a scratch, I mean, were at 10% where are you on this? I believe many MANY people are mislead that DPS is a big priority to a healer when healing needs to be done. I'm told the creator is to blame but I don't buy it. Its one thing if one says "DO DPS, it saves 10 seconds" but its another when you're casting DMG spells and see people die. I main SCH and I've been in tough spots where I'm healing with no downtime.
    So the healers job is just to make sure no body dies. As long as they dont die then they did their job correctly. Now in this scenario you describe that is not the case. But in general the must keep all hp bars at 90% full at all times healers are actually kinda bad healers.
    (0)

  4. #4
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by DragoAskani View Post
    But in general the must keep all hp bars at 90% full at all times healers are actually kinda bad healers.
    Just wanted to add, keeping HP at 90% all the time is a bit excessive for most content. With how scripted fights are, it's easy to learn which moves are tankbusters/aoes, what move is next, etc, and healers can adjust their DPS/healing accordingly. Obviously there are exceptions where you may want or need to babysit HP more, but generally we have a lot more wiggle room to play with.
    (8)

  5. #5
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    The OP's behavior truly was baffling.
    (8)

  6. #6
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    When trying to get internet points goes wrong.
    (12)

  7. #7
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    So I stopped reading this after page 2. This literally sounds like OP is horrendously undergeared as a tank if they're dying pulling a single group in a lv 69 duty as a single pull can be killed without a healer provided the tank isn't wearing wet paper as armor and actually using their mitigation and sustain properly. If the DPS are dying before said tank does then it also leads to the assumption they didn't even turn tank stance on. Forgetting to turn tank stance on is fairly common when you get put into a duty where you're level synced since SE broke the thing they did awhile back to not have tank stance turn off on lvl sync unless synced to a lvl where it wasn't available. However most tanks will usually notice this quickly on the first pull and correct it. When playing tank jobs I make sure my gear is always up to date and it's exceptionally rare that I find a healer that isn't able to handle me pulling 2 packs. I do however frequently find ones that struggle too much or cannot handle a full section wall to wall pull on some duties.

    Playing healer jobs I frequently find undergeared tanks that think they can wall to wall pull and faceplant before even getting halfway to the wall and more than half the time they blame the healer for the failure despite their HP bar going from 100% to 0% faster than the cast bar fills for a heal spell. I've had some duties where myself playing the healer and both DPS actually stopped at group 1 after the first wipe and watched the tank run off and die repeatedly trying to still do a mass pull and eventually ragequit.
    (5)

  8. #8
    Player
    Serenitey's Avatar
    Join Date
    Oct 2016
    Location
    Uldah
    Posts
    166
    Character
    Luna Star
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I personally hate telling others how to play... BUT... if a healer is fighting/trying to tank more than heal I do. Seriously not hard to figure roles esp if you are in upper level dungeons.
    (2)

    Wise men speak because the have something to say, fools because they have to say something. - Plato - He saw the ff forums apparently.

  9. #9
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    The thing about dpsing as a healer is that the party shouldn't even notice that a healer is doing it. If a party is noticing the healer isn't keeping them at whatever level is needed for them to perform their roles and is dpsing instead, then that healer has failed at the necessary balance between healing and dpsing. And especially in a party with randoms where we don't know how someone plays, it's better to err on the side of caution and keep that level higher than we might with friends.

    In this particular case, it sounds like the tank was undergeared so parameters are slightly different. But it's a good general rule of thumb to focus on our main role first and balance that where we can with dps. Neither role we play should be to the detriment of the other.
    (2)
    Last edited by TaleraRistain; 11-19-2021 at 10:27 AM.

  10. #10
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    There's some huge time gap problems in the tank's story.

    If I'm a DPS and pull 3 mobs I still don't die in two seconds, so I'm not sure how the tank is dying that fast.

    But anyway, you can't vote kick someone until the dungeon is at least five minutes old, so something tells me more than just two botched pulls happened.
    (6)

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